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Milkshape工作区设置.docx

1、Milkshape工作区设置Milkshape工作区设置 As with most 3D modelling packages, Milkshape has several ways of viewing your model in progress. 与大多数三维建模软件包,Milkshape有进步的几个方面看你的模型。 It is possible not only to customise each viewport by setting its point of view and its render state, but also the size of the viewport.

2、它不仅可以自定义查看每个视口设置点它的,它的渲染状态,但也视口的大小。 Arrange your screen as you feel you work best. 安排你的屏幕上,你觉得你是最好的。 Select Windows/Viewports and then the setup that you prefer: 选择Windows /视口,然后安装程序,你喜欢: 3 Window (2 Left, 1 Right) 3窗口(2左1右) 3 Window (1 Left, 2 Right) 3窗口(1左,右侧2) 4 Window 4窗口 It is also possible to

3、have the editing tabs column on the left or right.它也有可能有修改标签上的左或右列。 When the program starts up, they are on the right as a default.当程序启动时,他们都在为默认的权利。 If you select Window/Control Panel/Left, then it will switch sides.如果您选择窗口/控制面板/左,那么它会改变左右。 Naturally selecting Window/Control Panel/Right will switch

4、 it back again:自然选择Window /控制面板/权将再次转回来: The text window at the bottom of the screen is also optional.在屏幕底部的文本窗口,也是可选的。 Select Window/Show Message Window to deactivate it and again to re-activate it.选择窗口/显示消息窗口关闭,并再次重新启动它。 Finally, it is possible to activate Window captions that have coordinate dial

5、ogues and a drop-down menu for each viewport allowing you to quite quickly change the viewpoint of the port.最后,它可以激活窗口标题有协调的对话,并为每个允许你很快改变了港口的角度视下拉菜单。 Select Window/Show Viewport Caption选择窗口/显示视窗标题 Your viewports will now look like this: With the boxes at the top.您的视口会是这个样子:在顶部的框。 Once you have set

6、up your desired layout, you can then customise individual viewports.一旦您已设置您想要的布局,您可以定制个人视口。 It is possible to switch between viepoints in the viewports.它可以切换之间viepoints在视口中。 If you have the Viewport caption activated then simply click the drop-arrow on the menu in the top-left corner of the viewport

7、:如果你有在视窗标题激活然后只需点击下拉论视口的左上角菜单箭头: By selecting any of the viewpoints in the list, your viewport will change to that viewpoint.通过选择列表中的任何观点,你的视窗会改变这个观点。 Clicking Front will present you with an elevation of your model from the front.点击前将提交一份你从前面模型高程你。 3D shows your model in 3D view.在三维立体显示您的视图模型。 If yo

8、u dont have the Viewport dialogue activated, then you can simply right-click in the viewport and from the menu that appears, select Projection, and you will then get the same list to choose from:如果您没有对话的视口激活,那么你可以简单地右键在视窗中,从出现的菜单中单击,选择投影,你将得到相同的名单可供选择: Aside from Projection, there are other options

9、on the menu to choose from:除了投影,菜单上有其他选项可供选择: The first batch are rendering options:第一批是渲染选项: WIREFRAME - this sets the viewport to render all objects in it as a wireframe mesh.线框 - 这台视来呈现它作为一个线框网所有对象。 FLAT SHADED - This will render the object as solid and with its facets clearly visible.平坦着色 - 这将呈现

10、为固体的对象和它的面清晰可见。 SMOOTH SHADED - Similar to FLAT SHADED but the edges of the facets are blended in so that the whole model appears to have one continuous smooth surface.光滑阴影 - 类似平坦着色的方面,但在这样的边缘融合,整个模型似乎有一个连续光滑的表面。 TEXTURED - If your model has a texture applied then the model will be drawn as a solid

11、object with the skin texture drawn on it.织构 - 如果你的模型有一个纹理,然后应用该模型将作为一个与它引起了坚实的对象绘制皮肤纹理。 Before it has been skinmapped, your model will simply change colour.在此之前已经skinmapped,你的模型将简单地改变颜色。 If no texture is applied then it will appear similar to SMOOTH SHADED.如果没有纹理的应用就会出现类似光滑阴影。 NOTE: The above option

12、s are only available in 3D view.注:以上选项仅在三维视图中可用。 Non-3D views can only be viewed as wireframe.非3D视图只能被看作是线框。 The next two options are gizmo commands.接下来的两个选项是小发明的命令。 SHOW AXIS - switches the xyz gizmo in the centre of the screen on and off.显示轴 - 开关在屏幕上和偏离中心的XYZ小发明。 SHOW GRID - switches the grid on a

13、nd off.显示网格 - 开关电网和关闭。 The final two options are viewport settings.最后两个选项是视口设置。 CENTER VIEW - will centre the viewport if you have dragged it off-centre.森特维尤 - 将中心视口,如果你有把它拖到偏离中心。 MAXIMISE - draws the selected viewport at full screen size.最大化 - 投篮全屏幕大小选择视口。 VIEWPORT CONTROLS 视口监控 The view can be zoo

14、med by holding down the shift key and the left mouse button and dragging the mouse vertically. 该视图可放大按住Shift键和鼠标左键,并拖动鼠标垂直。 This will not work if the Select button under the Model tab is activated. 这不会工作,如果选择标签按钮下的模型被激活。 The view can be panned or dragged by holding down the CTRL key and the left mou

15、se button and moving the mouse. 该视图可以摇或拖通过按住Ctrl键和鼠标左键并移动鼠标。 In 3D views, holding down the shift key and the left mouse button will rotate the view in a 360 degree arc in all directions. 在3D视图,按住Shift键和鼠标左键,将轮流在各个方向的看法,在360度的弧线。 This cannot be done in non-3D views. 这不能做非3D视图。 LOADING MODELS 加载模型 The

16、re is at present only five ways of importing model meshes into Milkshape: 是目前唯一有五Milkshape途径网为进口产品型号: MS3D - Milkshapes native format MS3D - Milkshape的原始格式 Half-Life SMD - The files that are exported from MAX and used to create MDLs 半条命贴片-的MDL文件,这些文件的出口从MAX和用于创建 MDL - the final form of file that Hal

17、f-Life uses in the game. 军事分界线-在文件的最后形式,半条命游戏使用的。 MD2 - Quake2s model format. MD2的- Quake2的模型格式。 Wavefront OBJ - Actually not sure about this one. 波前的OBJ -其实没有一个知道这一点。 Lightwave? 光波? I understand that 3DS (not MAX) and ASC (ascii) importing may be implemented in later versions. 据我所知,三维动画(不是最大)和ASC(A

18、SCII)的进口可能会在以后的版本中实现。 To load in a model, simply go to File and select either Open or Import. 要加载一个模型,简单地去到文件并选择打开或进口。 Open only allows you to access MS3D files. 打开只允许您访问MS3D文件。 Import allows you to open files of the other kind listed. 进口允许你打开的那种文件所列其他。 The model should appear on the screen in your

19、viewport. 该模型应该出现在屏幕上显示的视窗。 The Merge option under Files allows you to import another MS3D file into your current project. 在合并文件选项下可以让你输入你的当前项目文件到另一个MS3D。 This is handy for importing skeletons or seperate model parts. 这是件很方便或单独进口的骨骼模型。 CREATING A PRIMATIVE OBJECT 营造一种原始的对象 Usually the first port of

20、call for making models from scratch. 通常,第一个停靠港的模型制作从无到有,从。 It is possible to generate primative objects as a starting point in Milkshape. 它可以产生Milkshape原始对象作为一个起点。 Using the tools under the Model tab: 使用标签下的工具,型号: Sphere 球 A basic sphere made up of grided squares (two triangular faces). 一个基本的方面取得)注册

21、三角面临grided平方(二。 The ammount of vertical segments (stacks) and horizontal divisions (slices) can be adjusted by altering the Stacks and Segments values before drawing the sphere: 该环节金额垂直(烟囱)和)水平师(片段可以通过改变和调整段的值,然后绘制领域的烟囱: For example, The default value is set to 6 stacks and 12 slices.例如,默认值设置为6烟囱和12

22、片。 Here we see an example of such a sphere:在这里,我们看到了这样一个球体的例子: Now if I set the stacks to 12 aswell, we can see that there are still the same ammount of segments around the sphere but from bottom to top, there are now twelve segments instead of 6.现在,如果我设置了堆栈至12那么,我们可以看到,还有周围的领域,而且从底部到顶部分部相同数额,现在有十二个

23、而不是6段。 To draw the Sphere, place the pointer on the screen where you want the Spheres centre point to be, then click and hold down the left mouse button.要绘制球体,放在屏幕上的指针,你想要的球的中心点是,然后单击并按住鼠标左键。 Drag the mouse pointer to where you want the Circles outer edge or radius to be and release the left mouse b

24、utton.鼠标指针拖动到要圆的外缘或半径被并释放鼠标左键。 You will see the sphere grow from the initial click point to your current pointer position as you drag.你会看到球成长,从最初的点击指向您的当前指针位置在拖动。 Box 盒 A six-sided cube of variable dimensions 一个立方体的变尺寸的六面 Box has no parameters, simply click and hold down the left mouse button in the

25、 viewport where you want the initial corner of the box to be. 盒子有没有参数,只需点击并按住鼠标左键在视窗按钮,你想要的框的初始角落的人。 Drag the pointer to where you want the diametrically opposite corner to be and release the left mouse button. 拖动指针到你想要的是截然相反的角落,释放鼠标左键。 You will see the box grow as you drag the mouse. 你会看到成长的框拖动鼠标。

26、Geo-Sphere 地理球 Another form of sphere, but this time made up of triangular faces that interlock to give the surface of the sphere a much less faceted look, resulting in a smoother looking sphere. 另一种形式的范围,但这个时候三角面组成的联锁给球体表面的层面看少得多,造成了光滑球寻找。 Here we see only one parameter: Depth This determines the a

27、mmount of triangles in the sphere. 在这里,我们看到只有一个参数:深度这决定了球金额三角形英寸 Setting the parameter to 1 gives us a fairly simple geosphere: 将参数设置为1给出了我们一个非常简单地圈: However, setting it to its maximum level of 3, gives us a highly complex geosphere:然而,将其设置为它的3最高水平,给了我们一个非常复杂的地圈: NOTE:It is possible to input a value

28、 up to 9 but only values 1 to 3 will have an effect.注意:这是可能的输入值高达9,但只值1至3将产生效果。 Drawing is done the same as the standard sphere, by clicking and holding the left mouse button at the desired centrepoint and then dragging to the desired radius of the sphere.绘制完成为标准球一样,通过点击并按住在理想的中点鼠标左键,然后拖动到所需的球体半径。 T

29、he sphere will grow as you drag.球体将随着你的累赘。 Cylinder 气缸 The cylinder is a peculiar beast. 气缸是一个奇特的野兽。 Like the sphere, it also has stacks and slices and the values work the same way. 像球体,它也有烟囱和片和价值观同样的方式工作。 However, drawing the sphere can be done two different ways. 然而,画球可以做两个不同的方式。 Either way the cy

30、linder will always draw with its ends facing up and down. 无论哪种方式的气缸将总是吸引与它的上下两端朝上。 In a vertical view (front, back, left, right), you position the pointer where you want the one corner of the cylinder to be (I say corner because obviously it looks like a rectangle on the screen), and then holding do

31、wn the left mouse button drag the pointer. 在俯视图(前,后,左,右),您将指针定位在您想要的汽缸一角是(我说的角落,因为很明显它看起来像一个长方形的屏幕上),然后按住鼠标左键拖动指针。 The Cylinder will grow as you drag. 气缸将随着你的累赘。 The diameter of the cylinder is scaled uniformly as you drag left or right and the height is set by the distance you drag vertically. 气缸直径

32、均匀缩放为向左或向右拖动,高度的垂直距离设置拖动。 In top or bottom view, the cylinder is drawn as a circle that scales uniformly as you drag the mouse pointer left or right and the height is set automatically. 在顶部或底部认为,缸是画成一个圆圈,这一比例统一为拖动鼠标指针向左或向右,高度是自动设置。 MESH EDITING TOOLS 网格编辑工具 There are several tools for moving,scaling and rotati

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