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英语浙江省高考压轴卷解析版.docx

1、英语浙江省高考压轴卷解析版2018浙江省高考压轴卷英语试题选择题部分第一部分 听力(共两节,满分30分)做题时,先将答案标在试卷上。录音内容结束后,你将有两分钟的时间将试卷上的答案转涂到答题纸上。第一节(共5小题;每小题1.5分,满分7.5分)听下面5段对话。每段对话后有一个小题,从题中所给的A、B、C三个选项中选出最佳选项,并标在试卷的相应位置。听完每段对话后,你都有10秒钟的时间来回答有关小题和阅读下一小题。每段对话仅读一遍。例:How much is the shirt?A. 19.15. B. 9.18. C. 9.15.答案是C。1. What does the woman ask

2、the man to do?A. Drive her to the factory. B. Give her a ride to work. C. Order a part from the factory.2. How old is the man now?A. Over 60. B. Nearly 40. C. About 20.3. Where will the speakers go together?A. To the beach. B. To the shopping center. C. To the mans house.4. How will the man pay?A. B

3、y credit card. B. By cheque. C. In cash.5. What relation is Mary to the man?A. His classmate. B. His doctor. C. His customer.第二节(共15小题;每小题1.5分,满分22.5分)听下面5段对话或独白。每段对话或独白后有几个小题,从题中所给的A、B、C三个选项中选出最佳选项。听每段对话或独白前,你将有时间阅读各个小题,每小题5秒钟;听完后,各小题将给出5秒钟的作答时间。每段对话或独白读两遍。听第6段材料,回答第6、7题。6. Where does the conversat

4、ion take place?A. On a plane. B. In a restaurant. C. In a railway station.7. What does the woman advise the man to do?A. Drink some water. B. Put on warm clothes. C. Listen to the weather report.听第7段材料,回答第8至10题。8. What did Mr. Ewing ask the speakers to do?A. Help out at the conference centre.B. Talk

5、 with the branch office workers.C. Arrive at the conference centre on time.9. How will the speakers go to the conference centre?A. By asking Mr. Ewing for a lift. B. By taking the underground. C. By driving the mans car.10. What do we know about the woman?A. She isnt sure about the way. B. She cant

6、drive a car. C. She doesnt like to travel alone.听第8段材料,回答第11至13题。11. What are the speakers mainly talking about?A. The mans sports life. B. The mans school experience. C. The mans medical history.12. What made the mans leg broken?A. A traffic accident. B. A wild cat. C. A football game.13. What does

7、 the man say about himself?A. He is afraid of cats.B. Dust could make him sneeze.C. He left the school team at the age of 17.听第9段材料,回答第14至16题。14. What is the relationship between the speakers?A. Classmates. B. Brother and sister. C. Teacher and student.15. What does the man think of pizza?A. Popular

8、. B. Boring. C. Expensive.16. Why dont the speakers choose the Chinese restaurant?A. It has no music. B. It is quite noisy. C. It will be closing temporarily.听第10段材料,回答第17至20题。17. What requirements does a story have to meet?A. It must be submitted by July 20th.B. It must be no longer than 800 words.

9、C. It must be set in a city in a hot season.18. What kind of story does the competition demand?A. Crime stories. B. Science fiction. C. A thriller.19. What do we know about Carol Simmons?A. She is working for a magazine.B. She has won an award for her novel.C. She wrote a book named Creative Writing

10、.20. What prize will be given to the winner?A. Books. B. DVDs. C. A computer.第二部分 阅读理解(共两节,满分35分)第一节(共10小题;每小题2.5分,满分25分)阅读下列短文,从每题所给的A、B、C和D四个选项中,选出最佳选项,并在答题纸上将该项涂黑。ASmartphones have been blamed for everything from taking drivers attention from driving to keeping people on the sofa scrolling (滚屏) v

11、ideos. But the smartphone that seems to be everywhere could just as easily increase physical activity if it pushes its owners buttons in the right way.New research shows that making social connections through activity-tracking apps gets people to move more. And a separate study on this summers “Poke

12、mon Go” phenomenon shows that the smartphone game got players to take thousands more steps than usual. Together, the studies show the potential for smartphones to push a range of people to be more active.People who linked with friends on the activity-tracking app increase their steps by 400 a day on

13、 average over the next week, compared with people who made no social connections, according to Tim Althoff and two other computer scientists at Stanford University. The effect of social connections declined, but remained significant for five months before the numbers fell back even with users who ma

14、de no connections.Such insights show the promise of smartphones and games to help with one of the most stubborn public health problems-that even people who want to be active have trouble staying active.An NBA videogame, for example, gives players extra powers in the game if they reach a step goal in

15、 real life. The app “Zomies, Run!” uses audio stories to push people to run more or run faster.Still, there is room for growth: Only about 4% of all health apps use “gamification,” such as point-scoring or competition, according to a study published in October in BMJ Open. “Gamification is actually

16、quite closely linked with behavior change techniques,” says Dr. Elizabeth Ann Edwards, the studys lead author and a doctor and researcher at Queen Mary University of London.21What does the author think of smartphones?A. They lead to peoples lack of physical activity.B. They will make people have mor

17、e connections.C. They can have videogames more interesting.D. They can involve their users in more exercise.22According to “Pokemon Go” phenomenon, smartphone users become more active because .A. they have more social connectionsB. they get extra powers in lifeC. the games increase physical activity

18、D. a life goal has been set step by step23Who are most likely to exercise more?A. Video watchers on the sofa.B. Smartphone game lovers.C. People with no social connections.D. People with trouble staying active.24How does the author try to argue the ease of smartphones?A. By showing the results of so

19、me researches.B. By explaining the functions of smartphones.C. By giving vivid description of some games.D. By analyzing the causes of public health problems.BMention the word “coding” and the first image that comes to mind is a complicated algorithm(运算法则)that has no relationship to the real world.I

20、t is,therefore,no wonder that most kids avoid learning this skill that is becoming increasingly important in todays world.Now,thanks to a small robot,even kids as young as five,will be demanding program.Root,a robot,can be accessed using an iPad.It has been designed to teach coding to kids at variou

21、s levels.For beginners or young children,Root is less about coding but more about problem-solving.Kids can construct a “what if” situation by moving icons(图标)around on the tablet and observing the consequences of their action instantly.This simple “cause and effect” logic can be used to teach the ro

22、bot to “drive” along a vertical dry-erase whiteboard and quickly draw with a dry-erase marker.Root can also be instructed to move around the floor,draw patterns,and avoid barriers.As students get more comfortable with the concept,they can download commands,meaning that Root can be told to draw a rac

23、e track on a whiteboard,and then multiple Root robots can be instructed to race each other.Other fun options include programming Root to go faster when driving over the color green and coming to a stop upon sensing the color red.Thats just the beginning of the possibilitiesRoot can also be taught to

24、 flee when it detects danger,which in this case is the beam from a flashlight,and even play “Angry Birds” on a whiteboard using real-world physics.Since multiple Roots can be used at the same time,the robot is the perfect classroom tool to introduce coding to young kids.Raphael believes that this no

25、vel approach to coding will excite great interest because unlike the traditional method,Root makes coding fun for even the youngest of students.Unfortunately,the robot,successfully tested by kids in the laboratory,is not yet available for schools.The researchers estimate that Root will be sold for a

26、bout $200, making it fairly affordable for anyone that wishes to learn how to code.25Why are kids afraid to learn to code according to the author?A. It is very difficult for them to learn this skill.B. It gets them more uncomfortable to use computers.C. Learning code will cost them a large sum of mo

27、ney.D. Kids find it will have less fun playing computer games.26The robot called Root helps kids to_.A. change kids study attitudes B. move icons around more easilyC. greatly improve kids test marks D. feel at ease when learning to code27What do we know about the robot?A. It teaches kids to code. B.

28、 It is used to design programs.C. It makes “Angry Birds” popular. D. It helps kids to break codes.CIts surprising how much simple movements of the body can affect the way we think. Using expansive gestures with open arms makes us feel more powerful, crossing your arms makes you more determined and l

29、ying down can bring more insights(领悟).So if moving the body can have these effects, what about the clothes we wear? Were all well aware of how dressing up in different ways can make us feel more attractive, sporty or professional, depending on the clothes we wear, but can the clothes actually change

30、 cognitive (认知的)performance or is it just a feeling?Adam and Galinsky tested the effect of simply wearing a white lab coat on peoples powers of attention. The idea is that white coats are associated with scientists, who are in turn though to have close attention to detail.What they found was that pe

31、ople wearing white coats performed better than those who werent. Indeed, they made only half as many errors as those wearing their own clothes on the Stroop Test( one way of measuring attention). The researchers call the effect “enclothed cognition,” suggesting that all manner of different clothes p

32、robably affect our cognition in many different ways.This opens the way for all sorts of clothes-based experiments. Is the writer who wears a fedora more creative? Is the psychologist wearing little round glasses and smoking a cigar more insightful? Does a chefs hat make the resultant food taste better?From now on I will only be editing article

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