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钢铁雄心2事件指令解释.docx

1、钢铁雄心2事件指令解释钢铁雄心2事件指令解释.txt这是一个禁忌相继崩溃的时代,没人拦得着你,只有你自己拦着自己,你的禁忌越多成就就越少。自卑有多种档次,最高档次的自卑表现为吹嘘自己干什么都是天才。写在一开始:字母大小写均可;所有表示几率的地方直接写数字就行,不需要%;事件的代码不得重复不要漏掉任何一个“”或者“”;写指令时是不需要的;几乎所有的-1都表示随机,少数情况下除外;在事件中如果想作备注的话,在指令后面加个#然后写就可以了,以#开头的语句在游戏中是忽略的;type= xxx都是要包括在command = 中使用的一、事件的基本格式:以德国的“重新占领莱茵兰”为例# Re-occupa

2、tion of the Rhineland - HUMAN ONLY#event = id = 2000 事件的代码,每个事件都有一个唯一的代码 random = no 事件是否随机,yes是,no否 country = GER 发生该事件的国家,国家代码见config文件夹下的worldname trigger = ai = no NOT = war = country = GER country = FRA alliance = country = GER country = FRA garrison = country = GER province = 75 size = 1 trigg

3、er = 是事件的触发条件,具体解释见下文 name = EVT_2000_NAME 事件名称 desc = EVT_2000_DESC 事件描述 style = 0 不晓得啥意思,反正几乎所有事件都有这句,所以照搬就好了 picture = Rhineland 事件图片,必须是gfxevent_pics下的同名图片 date = day = 0 month = january year = 1936 开始检测事件的日期 offset = 1 检测事件的条件是否满足的周期 deathdate = day = 30 month = december year = 1963 事件关闭的日期,此日期

4、后即使满足条件,事件也不会再发生了 action_a = 事件选项 name = OK 选项名称 command = type = relation which = FRA value = -15 command = type = relation which = ENG value = -5 command = type = relation which = BEL value = -10 command = type = relation which = HOL value = -5 command = type = belligerence which = GER value = 5 c

5、ommand = type = dissent value = -2 command = type = money value = 500 command = type = peacetime_ic_mod value = 10 command = type = manpowerpool value = 50 command = type = trigger which = 51 # UK Gears up for war command = type = trigger which = 52 # France Gears up for war command = type = sleepev

6、ent which = 2060 command = type = domestic which = defense_lobby value = 1 这些都是该选项的命令,具体解释见下文 如果事件有多个选项的话,按上文格式依次以action_b、action_c这样排列下去即可二、事件的触发条件(即trigger = 括号内的指令):and = 括号内的所有条件都必须满足or = 括号内的条件满足任一即可not = 括号内的条件都不可满足event = x 某事件已经发生过random = x 检测事件的随机性,即每次检测的时候在条件满足的情况下有多少几率发生该事件,没有这句的话事件满足条件必

7、然发生intel_diff = x = x, x = 我们的情报等级减去敌人的情报等级 dissent = x 国内不满大于或等于xleader = x 代码为x的将领存在government = communist/fascist/democratic 该国政体为括号内填入的具体类型ideology = nazi/fascist/paternal_autocrat/social_conservative/market_liberal/social_liberal/social_democrat/left_wing_radical/leninist/stalinist 这个不翻译了,不然会被河

8、蟹夹死的.atwar = yes/no/country tag 某国处于战争状态,atwat = ger就是元首在打仗,atwar = yes或者no就是你在不在打仗minister = minister id 该代码的部长存在major = yes/no 该国是否为主流国家,主流国家是英、法、德、日、美、苏、意(题外话,算上CHI和CHC就是俗称的“九流”了,然后三大阵营是“三教”,因此小胡子养成计划也可以叫作三教九流大乱战.)ispuppet = Country Tag 某国是傀儡puppet = country = tag 1 country = tag 2 1是2的傀儡headofgo

9、vernment = minister id 政府首脑为该代码的部长headofstate = minister id 国家元首为该代码的部长ai = yes/no/country tag 某国是否由AI控制technology = x 该国已研究好x技术technology = country = TAG value = x 某国已研究好x技术is_tech_active = tech id x技术是否可以研究(还未研究)manpower = x 人力大于或等于xflag = name global flag是否存在local_flag = name local flag是否存在(至于这两个

10、flag是啥玩意我就不晓得了,貌似CHC大补包的作者知道,他的战备生产以及星星之火事件中有一堆这玩意,改天请教他去)owned = province = a data = tag 该省份是否为该国所有(如果data = -1则指发生该事件的国家)control = province = a data = tag 该省份是否为该国控制(如果data = -1则指发生该事件的国家)(所有应该是指省份图上只有该国一面国旗,控制就是说你刚抢到也算)exists = country tag 某国存在alliance = country =a country = b a与b有联盟关系access = co

11、untry = tag1 country = tag2 1准许2在其土地上的军事通行non_aggression = country = tag1 country = tag2 1和2签订了互不侵犯条约trade = country = tag1 country = tag2 1和2有贸易单子guarantee = country = tag1 country = tag2 1保证2的独立war = country =a country = b 1和2在对掐year = x 年份大于或等于x年energy = x 能源数量大于或等于xoil = x 石油数量大于或等于xrare_materia

12、ls = x 稀有金属数量大于或等于xmetal = x 金属数量大于或等于xsupplies = x 补给数量大于或等于xlost_VP = country = tag value = X 某国失去x%的胜利点lost_national = country = tag value = X 某国失去x%的国土lost_IC = country = tag value = X 某国失去x%的ICdomestic = type = field value = x 某项国策值为x(国策有:democratic、political_left、freedom就是开放/保守社会、free_market、p

13、rofessional_army、defense_lobby、interventionism)division_exists = type = id type id = id id 某部队还存在division_in_province = id = type = id type id = id id province = X 某部队在某省份axis = X 轴心拥有至少X点胜利点allies = X 同盟拥有至少X点胜利点comintern = X 共际拥有至少X点胜利点vp = X 当前拥有胜利点和额外胜利点大于或等于X(额外胜利点是啥玩意?)range = min = x max = x

14、当前胜利点在最小值min与最大值max之间belligerence = country = tag value = X 不填国家代码就是本国,填了就是某国好战大于或等于Xdiv type = X 某种部队数量大于或等于Xdiv type = country = TAG value = X 某国拥有数量大于或等于X的某种部队under_attack = tag 某国在被推attack = tag 某国在攻击difficulty = X 当前游戏难度,0最易、1容易、2一般、3困难、4最难garrison = country = tag province = province type = air

15、/land/naval size = number of divisions area = yes/no 有部队驻守在该省份。不填军种type表示什么部队都行。area = yes指将该地区(就是地区模式地图上显示的那种小地区)所有由该国控制的省份的部队都算在内。如果省份代码是海的话不能填area = yesland_percentage = country = tag value = X 该国拥有至少X数量的陆军naval_percentage = country = tag value = X 该国拥有至少X数量的海军air_percentage = country = tag value

16、 = X 该国拥有至少X数量的空军country = tag 该国是某国can_change_policy = type = policy value = delta 国策可以调整relation = which = tag value = X 与某国的关系大于或等于Xprovince_revoltrisk = province = id value = X 某省份的游击率大于或等于Xincabinet = id 某部长正在任上army = X 至少有X个陆军师day = X 日期为Xnuke = X 至少有X颗蛋蛋可以扔命令:type = endgame value = type 结束游戏。

17、value后的可以是08(0=退出游戏、1=你挂了、2=平局、3=轴心胜利、4=轴心完全胜利、5=同盟胜利、6=同盟完全胜利、7=共际胜利、8=共际完全胜利)type = extra_tc value = X 增加X点火星TCtype = alliance which = tag 与某国联盟,tag填-1为随机国家type = inherit which = tag 吞掉某国,-1随机type = country which = tag 将该国变身为某国(举个例子,玩家正在控制CHI,触发这个命令,tag是CHC,那么玩家控制的国家就变身为CHC了,将领、部长、科技组都变成CHC的,部队什么的

18、都是完全继承)type = trigger which = event id 立刻触发某事件,被触发事件不用写触发条件和时间了type = capital which = prov id 迁都type = addcore which = prov id 添加某省份为核心领土type = removecore which = prov id 从核心领土要求中去除某省份type = secedeprovince which = tag value = prov id 将某省份割给某国type = control which = tag value = prov id 从某国那里得到某省份type

19、= sleepevent which = event id 关闭某事件,被关闭事件将不再发生type = setflag which = keyname 设置Global flagtype = clrflag which = keyname 移除Global flagtype = local_setflag which = keyname 设置Local flagtype = local_clrflag which = keyname 移除 Local flagtype = steal_tech which = country tag/-1 for random non-ally 从某国偷来一

20、项随机科技的蓝图type = gain_tech which = tech id/-1 for random tech/-2 for a random tech currently being researched 得到某项科技的蓝图,1随机,2为当前正在研究的一项科技type = vp value = X 胜利点增加Xtype = research_sabotaged 拖延研究进度type = regime_falls 现政(河蟹)权垮(河蟹)台,具体表现不明type = belligerence which = country value = X 某国增加X点好战,没有which = 的话

21、为本国type = relation which = country value = X 与某国关系增加Xtype = set_relation which = country value = X 将与某国的关系设置为Xtype = civil_war 与任何与你共享核心领土的势力爆发内战(举例:我用已经统一的CHI,触发带有这个指令的事件,结果CHC就从三块地蹦了出来与我开战,而且我的其他一些领土还随机变成了它的,这些领土上的军队也归它了ToT)type = civil_war which = rebel country tag 与指定的某国爆发内战(西班牙内战就是这条指令,由SPR触发,t

22、ype = civil_war which = SPA,见dbevents republican_spain)type = set_leader_skill which = leader id/-1 value = X 将某将领技能点设为X,将领代码处填-1为随机将领type = dissent value = X 增加X点不满type = resource which =resource type value = X 增加X%的理论最大产量的某种资源到国库type = supplies value = X where = prov 增加X补给到某省份,没有where = 这句的话增加到国库t

23、ype = oilpool value = X where = prov 增加X石油到某省份,没有where = 这句的话增加到国库type = metalpool value = X 库存金属增加Xtype = energypool value = X 库存能源增加Xtype = rarematerialspool value = X 库存稀有金属增加Xtype = oilpool value = X 库存石油增加Xtype = money value = X 库存金钱增加Xtype = province_keypoints which = province id/-1 value = ke

24、ypoints to add 某省份胜利点增加type = peace which = country tag value = 0/1 与某国和平,0是与其所属全联盟和谈,1是只与该国和谈type = war which = country tag 与某国WAR!type = manpowerpool value = X 人力增加type = relative_manpower value = X% 增加百分之每年人力增长乘以50%人力type = allow_dig_in 部队可以挖坑了type = make_puppet which = country tag 将某国变为傀儡type =

25、coup_nation which = country tag 颠覆某国type = access which = country tag 得到某国的军事通行权type = sleepteam which = tech team id 关闭某科技组type = waketeam which = tech team id 启用某科技组type = sleepminister which = minister id/-1 某部长挂掉了type = sleepleader which = leader id/-1 某将领挂掉了type = switch_allegiance which = unit

26、 id type/-1 value = unit id id where = country tag 改变某国部队的忠诚(?),which = unit id type/-1这里-1随机陆军部队、 -2 随机海军部队、-3随机空军单位type = delete_unit which = unit id type/-1/-2/-3 value = unit id id 部队飞灰啦,-1、-2、-3意义同上,这条命令可以在法国接受维希的事件中见到type = independence which = country tag value = 0/1 when = 0/1 某国独立,value = 这

27、里0是指该国领土上的部队改变忠诚(变成它的?)、1是不改变(有气节!),when = 这里0是指通常、1是强迫他们成为MZ政体(不太明白)type = ai which = file name 开启某AI文件type = build_division which = division type value = brigade type 开始造兵,which =是兵种,value =是加强旅type = construct which = building type where = prov id/-1/-4 value = additional size 在某省份造设施,-1是随机省份,-4是

28、已有该设施的随机省份,value =是造几个(building type:ic工厂、infrastructure基础设施、flak防空、land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场、nuclear_reactor核反应堆)type = add_corps which = name value = land/air/naval when = leader ID where = province_ID 在某省增加某将领率领的某名称的某种部队type = act

29、ivate_division which = div id type value = div id id where = province when = 0/1 在某省份刷出某部队,when = 0的话则该部队在该省份被敌人夺取的情况下进入冰箱,不然就刷在那跟敌人掐上了。如果此命令之上有add_corps这个命令,则此命令增加的部队直接加入add_corps增加的那个部队type = add_division which = name value = div type when = model where = brigade type增加一个带某种加强旅的某名称的某种部队,加强旅是你目前能造的最新款的,同上一条,如果有add_corps命令的话加入add_corps增加的部队,不然进冰箱这个具体解释一下,以我修正的CHI落日触发事件的部分指令为例: action_a = name = 不要白不要 command = type = add_corps which = 白送你一支部队 value = land where = 1235 #nanjing command = type = add_division which = 白

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