1、用Java编写的贪吃蛇游戏贪吃蛇游戏的制作里面还有一些代码还没有完善,比如说:没有开始的控制,当玩家一进去游戏就自动开始了,并且当玩家同时点击方向键的上键和左键游戏就会中断,这些仅仅是我在测试的时候发现的,也许还有更多的错误,见谅!我会在最近更新的,然后上传到我的XX账号里面的。当然,这个游戏里面的界面的大小和颜色也许不是你所喜欢的,但是你可以修改的,具体的修改方法如下:1、修改界面的大小在GreenSnake类中,public static final int canvasWidth = 1400;public static final int canvasHeigth = 1500;在上面
2、的代码中修改后面的值就可以了。2、修改界面的颜色也是在GreenSnake类中,g.setColor(Color.GREEN;修改color后面颜色就可以了,(这里说明一下:你可以将color后面的逗号去掉,然后重新输入一个,后面就自动会弹出很多的颜色,你可以在里面选择一个自己喜欢的颜色3、修改蛇的食物的颜色也是在GreenSnake类中,g.setColor(Color.RED;方法和修改界面的颜色一样4、修改蛇身的大小也是在GreenSnake类中,public static final int nodeWidth = 20;public static final int nodeHeig
3、th = 20;修改以上代码的值就可以了。贪吃蛇游戏的制作:这里我用到的是netbeansIDE6.9.1这个软件制作的:1、首先点击/文件/,创建一个新的项目,名称叫snake;2、在这个项目下创建一个新的包,取名叫snake;3、最后就是需要在这个包里面创建3个类,这3个类分别为:Greedsnake、Node、SnakeModel.(1Greensnake.javaimport java.awt.*;import java.awt.event.*;import java.util.*;import javax.swing.*;/* author :1袏掱惢1public class Gr
4、eedSnake implements KeyListener JFrame mainFrame;Canvas paintCanvas;JLabel labelScore;SnakeModel snakeModel = null;public static final int canvasWidth = 1400;public static final int canvasHeigth = 1500;public static final int nodeWidth = 20;public static final int nodeHeigth = 20;public GreedSnake(
5、mainFrame = new JFrame(GreedSnake;Container cp = mainFrame.getContentPane(;labelScore = new JLabel(Score:;cp.add(labelScore, BorderLayout.NORTH;/paintCanvas = new Canvas(;paintCanvas.setSize(canvasWidth + 1, canvasHeigth + 1;paintCanvas.addKeyListener(this;cp.add(paintCanvas, BorderLayout.CENTER;/JP
6、anel panelButtom = new JPanel(;panelButtom.setLayout(new BorderLayout(;JLabel labelHelp;labelHelp = new JLabel(PageUp,PageDown for speed:, JLabel.CENTER;panelButtom.add(labelHelp, BorderLayout.NORTH;labelHelp = new JLabel(Enter or R or S for start:, JLabel.CENTER;panelButtom.add(labelHelp, BorderLay
7、out.CENTER;labelHelp = new JLabel(SPACE or P for pause, JLabel.CENTER;panelButtom.add(labelHelp, BorderLayout.SOUTH;cp.add(panelButtom, BorderLayout.SOUTH;mainFrame.addKeyListener(this;mainFrame.pack(;mainFrame.setResizable(false;mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE;mainFrame.setV
8、 isible(true;begin(;public void keyTyped(KeyEvent e public void keyPressed(KeyEvent e int keyCode = e.getKeyCode(;if (snakeModel.running switch (keyCode case KeyEvent.VK_UP:snakeModel.changeDirection(SnakeModel.UP;break;case KeyEvent.VK_DOWN:snakeModel.changeDirection(SnakeModel.DOWN;break;case KeyE
9、vent.VK_LEFT:snakeModel.changeDirection(SnakeModel.LEFT;break;case KeyEvent.VK_RIGHT:snakeModel.changeDirection(SnakeModel.RIGHT;break;case KeyEvent.VK_PAGE_UP:snakeModel.speedUp(;break;case KeyEvent.VK_PAGE_DOWN:snakeModel.speedDown(;break;case KeyEvent.VK_SPACE:case KeyEvent.VK_P:snakeModel.change
10、PauseState(;break;public void keyReleased(KeyEvent e void repaint( Graphics g = paintCanvas.getGraphics(;/绘制背景g.setColor(Color.GREEN;g.fillRect(0, 0, canvasWidth, canvasHeigth;/画蛇g.setColor(Color.BLACK;LinkedList na = snakeModel.nodeArray;Iterator it = na.iterator(;while (it.hasNext( Node n = (Node
11、it.next(;drawNode(g, n;/画食物g.setColor(Color.RED;Node n = snakeModel.food;drawNode(g, n;void begin( if (snakeModel = null snakeModel = new SnakeModel(this, canvasWidth / nodeWidth, canvasHeigth / nodeHeigth;(new Thread(snakeModel.start(;/ (new Thread(snakeModel.start(;void drawNode(Graphics g, Node n
12、 g.fillRect(n.x * nodeWidth, n.y * nodeHeigth, nodeWidth - 1, nodeHeigth - 1;public static void main(String args GreedSnake gs = new GreedSnake(;(2Node.java/* author :1袏掱惢1*/public class Node int x;int y;public Node(int x, int y this.x = x;this.y = y;(3SnakeModel.javaimport java.util.*;import java.u
13、til.logging.Level;import java.util.logging.Logger;/* author :1袏掱惢1 */public class SnakeModel implements Runnable GreedSnake gs;boolean matrix; /界面数据保存在此数组LinkedList nodeArray = new LinkedList(;Node food;int maxX;int maxY;boolean running = false;int timeInterval = 200;double speedChangeRate = 0.1;boo
14、lean paused = false;/游戏状态int direction = 2;/初始方向public static final int UP = 2;public static final int DOWN = 4;public static final int LEFT = 1;public static final int RIGHT = 3;public SnakeModel(GreedSnake gs, int maxX, int maxY this.gs = gs; this.maxX = maxX; this.maxY = maxY; matrix = new boolea
15、nmaxX; for (int i = 0; i maxX; i+ for (int j = 0; j maxY; j+ matrixij = false; for (int i = 0; i 20 ? 10 : maxX / 2; for (int i = 0; i initArrayLength; i+ int x = maxX / 2 + i; int y = maxY / 2; nodeArray.addLast(new Node(x, y; matrixxy = true;/蛇身处设为 true; /最初的食物 food = createFood(; matrixfood.xfood
16、.y = true; /食物处设置为 true private Node createFood( int x = 0; int y = 0; do Random r = new Random(; x = r.nextInt(maxX; y = r.nextInt(maxY; while (matrixxy; return new Node(x, y; boolean moveOn( Node n = (Node nodeArray.getFirst(; int x = n.x; int y = n.y; switch (direction case UP: y-; break; case DO
17、WN: y+; break; case LEFT: x-; break; case RIGHT: x+; break; if (0 = x & x maxX & (0 = y & y maxY if (matrixxy /吃到食物 或者 碰到蛇身 if (x = food.x & y = food.y /吃到食物 nodeArray.addFirst(food;/在蛇的头部增加一个节点 food = createFood(; matrixfood.xfood.y = true; return true; else return false; else nodeArray.addFirst(ne
18、w Node(x, y; matrixxy = true; n = (Node nodeArray.removeLast(; matrixn.xn.y = false; return true; return false; public void changeDirection(int newDirection if (direction % 2 != newDirection % 2 direction = newDirection; public void speedUp( timeInterval = (int (timeInterval * (1 - speedChangeRate;
19、public void speedDown( timeInterval = (int (timeInterval * (1 + speedChangeRate; public void changePauseState( paused = !paused; public void run( running = true; while (running /gs.repaint(; try Thread.sleep(timeInterval; catch (InterruptedException ex Logger.getLogger(SnakeModel.class.getName(.log(Level.SEVERE, ex; if (moveOn( gs.repaint(; else break; null,
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