1、Android大作业报告Android大作业报告移动设备软件应用与开发大作业报告姓 名: 学 号: 班 级: 院 系: 日 期: 任课教师: 图3、验证Android SDK是否安装成功2.4、ADT安装打开 Eclipse IDE,进入菜单中的 Help - Install New Software点击Add.按钮,弹出对话框要求输入Name和Location:Name自己随便取,Location输入http:/dl-确定返回后,在work with后的下拉列表中选择我们刚才添加的ADT,我们会看到下面出有Developer Tools,展开它会有Android DDMS和Android D
2、evelopment Tool,勾选他们。 如下图所示:然后就是按提示一步一步next。完成之后:选择Window Preferences.在左边的面板选择Android,然后在右侧点击Browse.并选中SDK路径,本机为: D:AndroidDevelopandroid-sdk-windows点击Apply、OK。配置完成。2.5、创建AVD为使Android应用程序可以在模拟器上运行,必须创建AVD。1、在Eclipse中。选择Windows Android SDK and AVD Manager2、点击左侧面板的Virtual Devices,再右侧点击New3、填入Name,选择Ta
3、rget的API,SD Card大小任意,Skin随便选,Hardware目前保持默认值 4、点击Create AVD即可完成创建AVD注意:如果你点击左侧面板的Virtual Devices,再右侧点击New ,而target下拉列表没有可选项时,这时候你:点击左侧面板的Available Packages,在右侧勾选https:/dl-然后点击Install Selected按钮,接下来就是按提示做就行了要做这两步,原因是在1.3、Android SDK安装中没有安装一些必要的可用包(Available Packages)。2.5、创建Android工程三、 程序开发平台 (1)代码行数:
4、1000 (2)开发环境:Android Developer Tools Build: v22.6.2-1085508apache-ant-1.9.3四、 程序功能说明:单机屏幕按住不放可以拖动魔方转动,魔方上下左右空白处可以转动魔方相对那一面。五、应用核心源码class MFtestSurfaceView extends GLSurfaceView private MFtestRenderer mRenderer; private float mPreviousX; private float mPreviousY;/上一次的点 private float mDownPreviousX; p
5、rivate float mDownPreviousY;/上一次的Down点 / private int oldDownX; / private int private float theta; private float fai;/球坐标 public MFtestSurfaceView(Context context) super(context); theta=(float)3.14159/4; fai=(float)3.14159/4; / Set the Renderer for drawing on the GLSurfaceView mRenderer = new MFtestR
6、enderer(); setRenderer(mRenderer); setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); Override public boolean onTouchEvent(MotionEvent e) / MotionEvent reports input details from the touch screen / and other input controls. In this case, you are only / interested in events where the touch position
7、changed. float x = e.getX(); float y = e.getY(); switch (e.getAction() case MotionEvent.ACTION_MOVE:/如果是 移动的话 float dx = x - mPreviousX; float dy = y - mPreviousY;/x,y的变换值(不是0,就是1) float te=theta; theta=theta+dy/100; /角度是弧度值 if (!(theta0&theta-5)&(x-mDownPreviousX)-5)&(y-mDownPreviousY)-3)|(x-mDownP
8、reviousX)-3)&(y-mDownPreviousY)-3)|(y-mDownPreviousY)-3) /System.out.println(x-mDownPreviousX); if( x mRenderer.width-(mRenderer.width*(1-Math.sqrt(18)/6)/2) ) /右 /System.out.println(x+ 右 +y); mRenderer.action = 2; DrawAnimation(); else if(y mRenderer.height/2.0 + (1.5*mRenderer.width)/6) /下 /System
9、.out.println(x+ 下 +y); mRenderer.action = 4; DrawAnimation(); else mRenderer.action = 0; break; mPreviousX = x; mPreviousY = y;/保存这次点 return true; private void DrawAnimation() ChangeMoveByAction();/确定是哪个面旋转 mRenderer.angle=0; while(mRenderer.angle 0) & (mRenderer.eyez 0) ) mRenderer.move=76; else if
10、( (mRenderer.eyex 0) & (mRenderer.eyez 0) ) mRenderer.move=70; else if( (mRenderer.eyex 0) & (mRenderer.eyez 0) ) mRenderer.move=82; else if( (mRenderer.eyex 0) ) mRenderer.move=66; break; case 2: if( (mRenderer.eyex 0) & (mRenderer.eyez 0) ) mRenderer.move=66; else if( (mRenderer.eyex 0) & (mRender
11、er.eyez 0) ) mRenderer.move=76; else if( (mRenderer.eyex 0) & (mRenderer.eyez 0) ) mRenderer.move=70; else if( (mRenderer.eyex 0) ) mRenderer.move=82; break; case 3: mRenderer.move=85; break; case 4: mRenderer.move=68; break; private void memcpy(int one,int two) mRenderer.face_colorone=mRenderer.fac
12、e_colortwo; mRenderer.face_colorone+1=mRenderer.face_colortwo+1; mRenderer.face_colorone+2=mRenderer.face_colortwo+2; private void LeftShift(int a,int b,int c,int d) / abcd 左 移 float temp1=mRenderer.face_colora; float temp2=mRenderer.face_colora+1; float temp3=mRenderer.face_colora+2; memcpy(a,b); m
13、emcpy(b,c); memcpy(c,d); mRenderer.face_colord= temp1; mRenderer.face_colord+1=temp2; mRenderer.face_colord+2=temp3; private void DrawRotation(GL10 gl) / 绘制小立方体 switch (move) case 70: DrawCube19(gl); DrawCube11(gl); DrawCube2(gl); DrawCube22(gl); DrawCube13(gl); DrawCube5(gl); DrawCube25(gl); DrawCu
14、be16(gl); DrawCube8(gl); DrawCube18(gl); DrawCube10(gl); DrawCube1(gl); DrawCube21(gl); DrawCube4(gl); DrawCube24(gl); DrawCube15(gl); DrawCube7(gl); gl.glPushMatrix(); gl.glRotatef(-angle,0.0f,0.0f,1.0f); DrawCube0(gl); DrawCube9(gl); DrawCube17(gl); DrawCube3(gl); DrawCube12(gl); DrawCube20(gl); D
15、rawCube6(gl); DrawCube14(gl); DrawCube23(gl); gl.glPopMatrix(); break; case 66: DrawCube0(gl); DrawCube9(gl); DrawCube17(gl); DrawCube3(gl); DrawCube12(gl); DrawCube20(gl); DrawCube6(gl); DrawCube14(gl); DrawCube23(gl); DrawCube18(gl); DrawCube10(gl); DrawCube1(gl); DrawCube21(gl); DrawCube4(gl); Dr
16、awCube24(gl); DrawCube15(gl); DrawCube7(gl); gl.glPushMatrix(); gl.glRotatef(angle,0.0f,0.0f,1.0f); DrawCube19(gl); DrawCube11(gl); DrawCube2(gl); DrawCube22(gl); DrawCube13(gl); DrawCube5(gl); DrawCube25(gl); DrawCube16(gl); DrawCube8(gl); gl.glPopMatrix(); break; case 85: DrawCube3(gl); DrawCube23
17、(gl);DrawCube24(gl); DrawCube25(gl); DrawCube4(gl); DrawCube5(gl); DrawCube6(gl); DrawCube7(gl); DrawCube8(gl); DrawCube12(gl); DrawCube13(gl); DrawCube14(gl); DrawCube15(gl);DrawCube16(gl);DrawCube20(gl); DrawCube21(gl); DrawCube22(gl); gl.glPushMatrix(); gl.glRotatef(-angle,0.0f,1.0f,0.0f); DrawCu
18、be0(gl); DrawCube1(gl); DrawCube2(gl);DrawCube9(gl); DrawCube10(gl); DrawCube11(gl); DrawCube17(gl); DrawCube18(gl); DrawCube19(gl); gl.glPopMatrix(); break; case 68: DrawCube0(gl); DrawCube1(gl); DrawCube2(gl); DrawCube3(gl); DrawCube4(gl); DrawCube5(gl); DrawCube9(gl); DrawCube10(gl); DrawCube11(gl);DrawCube12(gl); DrawCube13(gl); DrawCube17(gl); DrawCube18(gl); DrawCube19(gl);DrawCube20(gl); DrawCube21(gl); DrawCube22(gl); gl.glPushMatrix();
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