C语言扫雷游戏源代码.docx
《C语言扫雷游戏源代码.docx》由会员分享,可在线阅读,更多相关《C语言扫雷游戏源代码.docx(33页珍藏版)》请在冰点文库上搜索。
C语言扫雷游戏源代码
/*
模拟扫雷游戏
*/
#include
#include
#include
#include
#include
#include
#include
unionREGSregs;
intsize=15;/*用于表示每个方块的大小(正方形的边长)*/
intpix,piy=50;/*pix,piy是矩阵的偏移量*/
charb[2]="1";/*用于显示方格周围的雷的个数*/
intpan[30][16];/*用于记录盘面的情况:
0:
没有、9:
有雷、1~8:
周围雷的个数*/
intpan1[30][16];/*pan1[][]纪录当前的挖雷情况,0:
没有操作、1:
打开了、2:
标记了*/
inttt;/*纪录时间参数*/
intEflags;/*用于标记鼠标按钮的有效性,0:
有效,1:
无效,2:
这是鼠标的任意键等于重新开始*/
intMsinit();
voidDraw(intx,inty,intsizex,intsizey);
voidFacedraw(intx,inty,intsizel,intk);
voidDead(intsizel,intx,inty);
voidSetmouse(intxmax,intymax,intx,inty);
intMsread(int*xp,int*yp,int*bup,structtimet1,intk);
voidDraw1(intx,inty);
intOpen(intx,inty);
floatRandom();
voidHave(intsum,intx,inty,intxx,intyy);
voidHelp();
voidCoread();
voidDdraw2(intx,inty);
/*下面是主函数*/
main()
{
intmode=VGAHI,devices=VGA;/*图形模式初始化的变量*/
charams;/*鼠标操作中的标志变量*/
intxms,yms,bms;/*鼠标的状态变量*/
inti,j,k,k1=0;/*i,j,k是循环变量*/
intx=9,y=9,flags=0;/*x,y矩阵的大小*/
intsum=10;/*sum盘面的雷的总数目,是个x,y的函数*/
intx1=0,y1=0;/*用于记录光标当前的位置*/
intx11=0,y11=0;/*暂时保存鼠标位置的值*/
intsizel=10;/*脸的大小*/
intcflags=1;/*这是菜单操作标志变量,没有弹出1,弹出0*/
structtimet1={0,0,0,0};/*时间结构体,头文件已定义*/
intco[3];/*暂时纪录历史纪录*/
voidfar*Map;/*用于保存鼠标图片*/
charname[3][20];/*名字字符串,用于记录名字*/
FILE*p;/*文件指针用于文件操作*/
Msinit();/*鼠标初始化*/
/*registerbgidriver(EGAVGA_driver);*/
initgraph(&devices,&mode,"C:
\\tc");/*图形模式初始化*/
/*为图片指针分配内存*/
if((Map=farmalloc(imagesize(0,0,20,20)))==NULL)/*图片的大小是20*20*/
{
printf("Memoryererr!
\n");
printf("Pressanykeytoout!
\n");
exit
(1);
}
/*用于检验文件是否完整*/
while((p=fopen("score.dat","r"))==NULL)/*如果不能打开就新建一个*/
{
if((p=fopen("score.dat","w"))==NULL)/*如果不能新建就提示错误并推出*/
{
printf("Thefilecannotopen!
\n");
printf("Presssanykeytoexit!
\n");
getch();
exit
(1);
}
/*写入初始内容*/
fprintf(p,"%d%d%d,%s\n%s\n%s\n",999,999,999,"xiajia","xiajia","xiajia");
fclose(p);
}
/*暂时读出历史纪录。
并用co[3]纪录*/
fscanf(p,"%d%d%d,",&co[0],&co[1],&co[2]);
for(i=0;i<3;i++)
fscanf(p,"%s\n",name[i]);
fclose(p);
Setmouse(1,1,615,460);/*设置鼠标的活动范围*/
pix=250-x*size/2;/*计算地雷按钮矩阵的左边*/
bss:
b[0]='1';/*游戏开始和重来的切入点*/
flags=0;/*测试中这个变量好像没有作用,但是为了逻辑的完整性暂时保留*/
k=0;
Eflags=0;
tt=0;
cleardevice();/*清屏*/
setbkcolor(LIGHTCYAN);
for(i=0;i<30;i++)/*盘面初始化*/
for(j=0;j<16;j++)
{
pan[i][j]=0;
pan1[i][j]=0;
}
for(;;)/*用于生成雷的盘面情况*/
{
i=(int)(x*Random());
j=(int)(y*Random());
if(pan[i][j]==0)
{
pan[i][j]=9;
k=k+1;
}
if(k==sum)break;
}
for(i=0;ifor(j=0;j{
if(pan[i][j]==0)/*只有没有雷的才需要处理*/
{
if(i-1>=0&&j-1>=0&&pan[i-1][j-1]==9)pan[i][j]++;
if(j-1>=0&&pan[i][j-1]==9)pan[i][j]++;
if(i+1=0&&pan[i+1][j-1]==9)pan[i][j]++;
if(i-1>=0&&pan[i-1][j]==9)pan[i][j]++;
if(i+1if(i-1>=0&&j+1if(j+1if(i+1}
}
if(sum==10)/*画底座*/
{
Draw(170,1,162,200);
setcolor
(1);
outtextxy(175,5,"Game()");
setcolor(4);
outtextxy(175,5,"G");
}/*小*/
else
if(sum==40)
{
Draw(115,1,272,307);
setcolor
(1);
outtextxy(120,5,"Game(G)");
setcolor(4);
outtextxy(120,5,"G");
}/*中*/
else
if(sum==99)
{
Draw(40,1,470,307);
setcolor
(1);
outtextxy(45,5,"Game(G)");
setcolor(4);
outtextxy(45,5,"G");
}/*大*/
setcolor
(1);/*显示提示信息*/
outtextxy(100,350,":
Help.");
setcolor(4);
outtextxy(100,350,"H");
setcolor
(1);
outtextxy(200,350,"/:
exit.");
setcolor(4);
outtextxy(200,350,"Q");
outtextxy(220,350,"ESC");
setcolor
(1);
outtextxy(330,350,":
cores.");
setcolor(4);
outtextxy(330,350,"R");
Facedraw(250,30,sizel,2);/*显示控制按钮,脸型*/
for(i=0;ifor(j=0;j{
Draw(i*size+pix,j*size+piy,size,size);
}
Have(sum,pix+20,30,x,y);/*各项的初始显示*/
k=0;
setfillstyle(1,0);
bar(460-pix,25,490-pix,40);
setcolor(4);
outtextxy(465-pix,30,"000");
/*下面这一段用于接收用户的控制,并做出反应*/
for(;;)
{
ams=Msread(&xms,&yms,&bms,t1,k);/*读取鼠标状态*/
/*下面一段用于保存并记录鼠标图片*/
if(flags!
=0)
{
putimage(x11,y11,Map,COPY_PUT);
}
x11=xms;
y11=yms;
flags=1;
/*这里插入菜单操作*/
if((xms>=pix-10&&xms<=pix+26&&yms>=2&&yms<=14&&bms==1)||ams=='g'||ams=='G')/*点中菜单的判断*/
{
Draw(pix-10,14,100,88);/*画菜单*/
cflags=0;
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,19,"Restar(R)");
setcolor(4);
outtextxy(pix-4,19,"R");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,30,"Easy(E)");
setcolor(4);
outtextxy(pix-4,30,"E");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,41,"Nomall(N)");
setcolor(4);
outtextxy(pix-4,41,"N");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,52,"Hard(H)");
setcolor(4);
outtextxy(pix-4,52,"H");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,63,"Corse(C)");
setcolor(4);
outtextxy(pix-4,63,"C");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,74,"Help(L)");
setcolor(4);
outtextxy(pix-4,74,"L");
setcolor
(1);/*下面显示菜单项*/
outtextxy(pix-4,85,"Quit(Q)");
setcolor(4);
outtextxy(pix-4,85,"Q");
bms=0;
}/*完成菜单的描绘*/
/*这里是为了完全实现鼠标控制才加入的内容*/
if(Eflags==2&&(bms!
=0||ams!
=-1))
{
gotobss;
}
/*下面实现菜单的功能,每一项响应一个菜单项*/
if(cflags==0)
{
if((xms>=pix-6&&xms<=pix+85&&yms>=17&&yms<=28&&bms==1)||(ams=='r'||ams=='R'))/*下面依次响应菜单中各项*/
{
cflags=1;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=28&&yms<=39&&bms==1)||ams=='e'||ams=='E')
{
cflags=1;
x=9;
y=9;
sum=10;
pix=250-x*size/2;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=39&&yms<=50&&bms==1)||ams=='n'||ams=='N')
{
cflags=1;
x=16;
y=16;
sum=40;
pix=250-x*size/2;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=50&&yms<=61&&bms==1)||ams=='h'||ams=='H')
{
cflags=1;
x=30;
y=16;
sum=99;
pix=250-x*size/2+25;
gotobss;
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=61&&yms<=72&&bms==1)||ams=='c'||ams=='C')
{
cflags=1;
Coread();
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=72&&yms<=83&&bms==1)||ams=='l'||ams=='L')
{
cflags=1;
Help();
}
else
if((xms>=pix-6&&xms<=pix+85&&yms>=83&&yms<=94&&bms==1)||ams=='q'||ams=='Q'||ams==27)
{
cflags=1;
fclose(p);
closegraph();
farfree(Map);
exit
(1);
}
else
if(bms!
=0)
{
cflags=1;
gotobss;
}
}/*结束菜单功能的实现*/
/*在笑脸按钮处单击时重新开始*/
if(cflags!
=0&&xms>=250-sizel-2&&yms>=30-sizel-2&&xms<=250+sizel+2&&yms<=30+sizel+2&&bms==1)
{
gotobss;
}
if(Eflags==0&&cflags!
=0&&xms-pix>=0&&yms-piy>=0&&xms{
x1=(int)((xms-pix)/size);/*计算鼠标目前的按钮位置*/
y1=(int)((yms-piy)/size);
if(ams==-1&&bms==1&&pan1[x1][y1]==0)/*单击鼠标左键*/
{
if(k==0)/*k这里判断是否是第一次按下.0:
不计时,1:
开始计时*/
{
gettime(&t1);
k=1;
}
if(pan[x1][y1]!
=9)
{
Draw1(x1,y1);
Open(x,y);
}
else
{
Dead(sizel,x,y);
k=0;
}
}
if(ams==-1&&bms==2&&pan1[x1][y1]==0)/*单击鼠标右键*/
{
delay(100);
setcolor(10);
circle(x1*size+pix+7,y1*size+piy+7,4);
pan1[x1][y1]=2;
Have(sum,pix+20,30,x,y);
}
else
if(ams==-1&&bms==2&&pan1[x1][y1]==2)/*单击鼠标右键*/
{
delay(100);
Draw(x1*size+pix,y1*size+piy,size,size);
pan1[x1][y1]=0;
Have(sum,pix+20,30,x,y);
}/*相当于鼠标右击*/
if(ams==-1&&bms==3&&pan1[x1][y1]==1)
{/*相当于鼠标双击,有效性判断*/
i=0;
if(x1-1>=0&&y1-1>=0&&pan1[x1-1][y1-1]==2)i++;
if(y1-1>=0&&pan1[x1][y1-1]==2)i++;
if(x1+1=0&&pan1[x1+1][y1-1]==2)i++;
if(x1-1>=0&&pan1[x1-1][y1]==2)i++;
if(x1+1if(x1-1>=0&&y1+1if(y1+1if(x1+1if(i==pan[x1][y1])/*有效*/
{
if(x1-1>=0&&y1-1>=0&&pan1[x1-1][y1-1]!
=2)
{
if(pan[x1-1][y1-1]!
=9)
Draw1(x1-1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1-1>=0&&pan1[x1][y1-1]!
=2)
{
if(pan[x1][y1-1]!
=9)
Draw1(x1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1=0&&pan1[x1+1][y1-1]!
=2)
{
if(pan[x1+1][y1-1]!
=9)
Draw1(x1+1,y1-1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0&&pan1[x1-1][y1]!
=2)
{
if(pan[x1-1][y1]!
=9)
Draw1(x1-1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1=2)
{
if(pan[x1+1][y1]!
=9)
Draw1(x1+1,y1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1-1>=0&&y1+1=2)
{
if(pan[x1-1][y1+1]!
=9)
Draw1(x1-1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(y1+1=2)
{
if(pan[x1][y1+1]!
=9)
Draw1(x1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
if(x1+1=2)
{
if(pan[x1+1][y1+1]!
=9)
Draw1(x1+1,y1+1);
else
{
Dead(sizel,x,y);
k=0;
}
}
Open(x,y);
}
}
/*胜利条件*/
k1=0;
for(i=0;ifor(j=0;jif(pan1[i][j]!
=1)k1++;
if(k1==sum)
{
for(i=0;ifor(j=0;jif(pan1[i][j]==0)
{
setcolor(10);circle(i*size+pix+7,j*size+piy+7,4);
}
Facedraw(250,30,sizel,3);
if(x==9&&ttif(x==16&&ttif(x==30&&ttif(i==0)
{
Draw(10,10,300,55);
setcolor(4);
outtextxy(20,15,"Youbreakthecorse!
");
outtextxy(20,25,"Pleaseinputyourname(0-19):
");
setfillstyle(1,14);
bar(20,35,200,50);
for(i=0;i<19;i++)
{
name[j][i]=getch();
if(name[j][i]==8)i=i-2;
if(name[j][i]==13){name[j][i]='\0';break;}
name[j][i+1]='\0';
setfillstyle(1,14);
bar(20,35,200,50);
setcolor
(1);
outtextxy(20,40,name[j]);
}
if((p=fopen("score.dat","w"))==NULL)
{
printf("Thefilecannotopen!
\n");
exit
(1);
}
fprintf(p,"%d%d