Very渲染器设置方法及渲染作品展示Word下载.docx

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Very渲染器设置方法及渲染作品展示Word下载.docx

byMa5

[英文软件简介]

V-Rayfor3dsMaxisthecoredevelopmentofChaosGroup,whichallowsuserstoquicklyandeasilycreaterealisticimageswhilegivingthemfullcontroloverthe3Dproductionprocess.After8successfulyearsontheCGmarketthesecondversionofV-Rayfor3dsMaxisalreadyofficiallyreleasedandwitharevivedlogo.

V-Ray2.0for3dsMaxisacompleterenderingsolution,whichcombinesthepowerofthedistinguishedV-RayrenderingenginewiththeflexibilityandunprecedentedspeedoftheinteractiverenderingsystemV-RayRT,nowrunningonGPUs.CheckoutthenewenhancedfeaturesofV-Ray2.0for3dsMax.

TocheckoutV-Ray2.0upgradeavailabilityandpricepolicy,pleaseclickhere.

TheV-Rayrenderingsystemhasarichsetoffeaturesandwehavelistedsomeofthemajoronesbelow.Pleasebeawarethateveryfeatureisasubjecttochangewithoutadvancednotice.ToreadthefulllistoffeaturesandcapabilitiesvisittheV-Raydocumentation.

Corearchitecture

Multi-platformobject-orientedAPI

Fullymultithreadedcore

UnifiedsamplingsystembasedonSchlicksampling

Distributedrendering

Efficientshadingsystemspecificallyoptimizedforray-tracing

Modulararchitecture-manycomponentsofthesystemcanbereplacedwithcustomones

Geometry

Efficientgeometryhandling

Trueinstancerendering

On-demanddynamicgeometrycreation

On-demandgeometryloadingfromdiskfiles

Displacementmapping

Catmull-ClarkandLoopsubdivisionsurfaces

ExtensiblewithcustomgeometricprimitivesthroughtheV-RaySDK

Imagesampling

Threedifferentimagesamplingmethods

Full-sceneantialiasing

Progressivepathtracing

Supportforadditionalrenderelements(diffuse,reflection,GIetc)

Advancedcolor(tone)mappingcontrols

ExtensiblewithcustomimagesamplersthroughtheV-RaySDK

Illumination

Physicallyaccuratefullglobalilluminationsolutions

DifferentGIalgorithms:

pathtracing,irradiancecache,photonmaps,lightcache

ReusableGIsolutionsforacceleratedrenderingofwalk-throughanimationsandanimationswithdynamicobjects

Physicallyaccuratearealights

EfficientilluminationfromHDRenvironments

Proceduralsun&

skymodels

ExtensiblewithcustomlightsthroughtheV-RaySDK

IESphotometriclights

Shaders

Physicallyplausiblematerials

Blurryreflections/refractions

Accuratehilights

Sub-surfacescattering

Supportforefficientmateriallayering

ExtensiblewithcustomshadersthroughtheV-RaySDK

Cameraeffects

Depth-of-fieldwithbokeheffects

Accuratemotionblur

Physicalcameramodel

ExtensiblewithcustomcamerasthroughtheV-RaySDK

Extras

Tooneffect

Furgenerator/raytracer

Extendedmatte/shadowcapabilities

SupportforRender-to-Texturemodeof3dsMax

VRaySphereFadetoisolateonlyspecificportionsofthesceneforcompositing

Framebuffer

V-Rayspecificframebufferwithintegratedcolorcorrectionsanddisplayofmultiplerenderingelements

Directrenderingtodiskforextremelylargeimages,eitherasOpenEXRfilesoras.vrimgfiles

NOTE:

ThenewversionV-Ray2.0for3dsMaxwillnotcurrentlysupportMetaSLshaders.TheopportunitytocreateyourownordownloadhighqualitymaterialsfromMetaSLMaterialLibrarywillmostdefinitelybecomeapartofournextmajorrelease.

Copyright©

2011,ChaosSoftware

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