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[英文软件简介]
V-Rayfor3dsMaxisthecoredevelopmentofChaosGroup,whichallowsuserstoquicklyandeasilycreaterealisticimageswhilegivingthemfullcontroloverthe3Dproductionprocess.After8successfulyearsontheCGmarketthesecondversionofV-Rayfor3dsMaxisalreadyofficiallyreleasedandwitharevivedlogo.
V-Ray2.0for3dsMaxisacompleterenderingsolution,whichcombinesthepowerofthedistinguishedV-RayrenderingenginewiththeflexibilityandunprecedentedspeedoftheinteractiverenderingsystemV-RayRT,nowrunningonGPUs.CheckoutthenewenhancedfeaturesofV-Ray2.0for3dsMax.
TocheckoutV-Ray2.0upgradeavailabilityandpricepolicy,pleaseclickhere.
TheV-Rayrenderingsystemhasarichsetoffeaturesandwehavelistedsomeofthemajoronesbelow.Pleasebeawarethateveryfeatureisasubjecttochangewithoutadvancednotice.ToreadthefulllistoffeaturesandcapabilitiesvisittheV-Raydocumentation.
Corearchitecture
Multi-platformobject-orientedAPI
Fullymultithreadedcore
UnifiedsamplingsystembasedonSchlicksampling
Distributedrendering
Efficientshadingsystemspecificallyoptimizedforray-tracing
Modulararchitecture-manycomponentsofthesystemcanbereplacedwithcustomones
Geometry
Efficientgeometryhandling
Trueinstancerendering
On-demanddynamicgeometrycreation
On-demandgeometryloadingfromdiskfiles
Displacementmapping
Catmull-ClarkandLoopsubdivisionsurfaces
ExtensiblewithcustomgeometricprimitivesthroughtheV-RaySDK
Imagesampling
Threedifferentimagesamplingmethods
Full-sceneantialiasing
Progressivepathtracing
Supportforadditionalrenderelements(diffuse,reflection,GIetc)
Advancedcolor(tone)mappingcontrols
ExtensiblewithcustomimagesamplersthroughtheV-RaySDK
Illumination
Physicallyaccuratefullglobalilluminationsolutions
DifferentGIalgorithms:
pathtracing,irradiancecache,photonmaps,lightcache
ReusableGIsolutionsforacceleratedrenderingofwalk-throughanimationsandanimationswithdynamicobjects
Physicallyaccuratearealights
EfficientilluminationfromHDRenvironments
Proceduralsun&
skymodels
ExtensiblewithcustomlightsthroughtheV-RaySDK
IESphotometriclights
Shaders
Physicallyplausiblematerials
Blurryreflections/refractions
Accuratehilights
Sub-surfacescattering
Supportforefficientmateriallayering
ExtensiblewithcustomshadersthroughtheV-RaySDK
Cameraeffects
Depth-of-fieldwithbokeheffects
Accuratemotionblur
Physicalcameramodel
ExtensiblewithcustomcamerasthroughtheV-RaySDK
Extras
Tooneffect
Furgenerator/raytracer
Extendedmatte/shadowcapabilities
SupportforRender-to-Texturemodeof3dsMax
VRaySphereFadetoisolateonlyspecificportionsofthesceneforcompositing
Framebuffer
V-Rayspecificframebufferwithintegratedcolorcorrectionsanddisplayofmultiplerenderingelements
Directrenderingtodiskforextremelylargeimages,eitherasOpenEXRfilesoras.vrimgfiles
NOTE:
ThenewversionV-Ray2.0for3dsMaxwillnotcurrentlysupportMetaSLshaders.TheopportunitytocreateyourownordownloadhighqualitymaterialsfromMetaSLMaterialLibrarywillmostdefinitelybecomeapartofournextmajorrelease.
Copyright©
2011,ChaosSoftware
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