英语专业本科论文格式.docx
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英语专业本科论文格式
论文分类号:
题目:
如何在英语课堂中有效使用游戏
系别、专业外语系英语专业
研究方向英语教学法
学生姓名******
学号2006010813
指导教师姓名********
年月日
UsingGamesEffectivelyinEnglishClass
Writtenby:
******
Supervisedby:
*****
DepartmentofForeignLanguages
SuzhouUniversity
April10,2010
Acknowledgements
Mydeepestgratitudegoesfirstandforemostto***,Mysupervisor,forherconstantencouragementandguidance.Shehaswalkedmethroughallthestagesofthewritingofthisthesis.Withoutherconsistentandilluminatinginstruction,thisthesiscouldnothavereacheditspresentform.Second,IwouldliketoexpressmyheartfeltgratitudetoMissZhang,wholedmeintotheworldoftranslation.IamalsogreatlyindebtedtotheprofessorsandteachattheDepartmentofForeignLanguages;MissLiu,whohasinstructedhelpedmealotinthepasttwoyears.Lastmythankswouldgotomybelovedfamilyfortheirlovingconsiderationandgreatconfidenceinmeallthroughtheseyears.Ialsoowemysinceregratitudetomyfriendsandmyfellowclassmateswhogavemetheirhelpandtimeinlisteningtomeandhelpingmeworkoutmyproblemsduringthedifficultcourseofthethesis.
Abstract
Withthequality-orientededucationputintoforceinourcountry,theteachingmethodinEnglishhasbeenchangedfromthetraditional“duck-filling”methodtotheelicitationmethod.Usingwell-chosengamesinteachingEnglishisagoodwaythatnotonlysimpleandconvenient,butalsoeffective.Itisoneofthebestwaysintheelicitationmethodsofteaching.Thispaperismadeupoffourparts:
thesignificanceandimportanceofgames,thecharacteristicsofgames,thefieldsofusinggamesandsomethingthattheteachershouldpayattentionto.Awell-chosengameisinvaluable,ithelpstheteachertocreatecontextsinwhichthelanguageisusefulandmeaningful,helpmanylearnerstosustaintheirinterestandwork.Agameisaclosedactivity,hasaludicrouselementthatotherinteractionpatternsdonothave.Itmustbeeasyfortheplayersandneedslesssupervisionfromtheteacher.thegameisusedinseveralfields.Whenlearningphonetics,letters,vocabulary,sentencesandgrammar,weoftenusethegamebecauseitisdull,itcanmaketheactivitymoreattractive.Inaddition,inordertocommunicatewiththeothers,wemustgrasptheskillsoflistening,speakingandwriting,thegameplaysanimportantpartintheseclasses.Butweshouldpayattentiontosomeaspects:
asateacheryoumusthavetherichknowledge,thebasicteachingskill,theintelligenceofcontrollingclasses,asenseofhumorandthequalityofanannouncer.Thegamerulersmustmakecleartotheplayer.Duringthegame,theteachermustnotedowneverycurrentmistakewithoutinterfering.Atlastasummarymustbegiven,theteachershouldbeverycarefultoencouragestudents,highlightthegoodpointthatoccurredduringthegame,andtaketheopportunitytomotivatethestudents.Onlythisway,allthestudentswillbenefitfromit.
KeyWords:
“duck-filling”method;elicitationmethod;significance;characteristics
摘要
随着素质教育的实施,我国的英语教学一改以往“填鸭式”方法,逐渐以“启发式”取代。
使用精心挑选的游戏进行英语教学不仅简便,而且。
本文由四部分组成:
游戏的重要性和意义和重要性,游戏的特点,使用游戏的领域,老师应该注意的事项。
一份精心选择的游戏是非常宝贵的,它有助于教师创造有益并且是富有意义的情境语言,帮助许多学习者,保持工作和学习的兴趣。
游戏是一个自我封闭的活动中,有一个十分有趣的内容,对参与者来说,它必须很容易和需要老师较少的监督。
比赛可以使用在不同的几个领域。
当学习拼音、字母、词汇、句子和语法时,我们通常使用游戏,因为它可以使枯燥无味的学习变得更具吸引力。
在使用游戏的这些班级中,我们应该注意以下几个方面:
作为一名教师,你必须有丰富的知识,基本的教学技巧,良好的智能控制,幽默感和演讲家的素质,游戏规则必须明确给参与者。
在游戏中,教师必须在不干涉学生的情况下记下每一个当前的错误。
此外,教师应该十分谨慎的鼓励学生,并借此机会,激励学生。
只有这样,所有的学生将从中受益。
关键词:
填鸭式;启发式;意义;特点
Contents
Abstract…………………………………..………………………………………..…….i
摘要…………………………………..……………………………………..….….ii
I.Introduction…………………………………………………………...…1
1.1TheImportanceofUsingGames……………………………………………1
1.2TheSignificanceofUsingGames……………………………………………..1
II.TheCharacteristicsofGames………………………………………….2
.TheFieldsofUsingGames……………………………………………2
3.1GamesinTeachingtheBasicKnowledge…………………..………………2
3.1.1PhoneticsGames…………………………..…………………….……...2
3.1.2LetterGames……………………………..……………….…………….3
3.1.3VocabularyGames……………………….……………………..…….…3
3.1.4SentencePatternGames………………………………………………4
3.1.5GrammarGames…………………………………………….….……..…4
3.2GamesinTeachingtheBasicSkills…………………………………….….…6
3.2.1ListeningComprehensionGames………………..……………….……6
3.2.2SpeakingGames……………………………………….…………...…..7
3.2.3WritingGames………………………………………….…………..….7
IV.Conclusion…………….………………….………………………….7
Bibliography……………………………………………………………………….9
UsingGamesEffectivelyinEnglishClass
I.Introduction
“”
1.1TheImportanceofUsingGames
Languagelearningisahardtaskwhichcansometimesbefrustrating.Constanteffortisrequiredtounderstand,manipulatethetargetlanguage;well-chosengamesareinvaluableastheygivestudentsabreakandatthesometimeallowstudentstopracticelanguageskills.Generally,theyisacommonperceptionthatalllearningshouldbeseriousandsolemninnature,andthatifoneishavingfunandthereishilarityandlaughter,itispossibletolearnalanguageaswellasenjoyoneselfatthesometimeoneofthebestwaysofdoingthisisthroughgames.Gameshelptheteachertocreatecontextsinwhichthelanguageisusefulandmeaningful,alsocanprovideintenseandmeaningfulpracticeoflanguage.therearemanyadvantagesofusinggamesinEFLclassforchildren.
1.2TheSignificanceofUsingGames
Gamesareawelcomebreakfromtheusualrouteofthelanguageclass.Gamesarefunandchildrenliketoplaythem,itcanbeloweranxiety,thusmakingtheacquisitionofinputmorelikely.theycanlearnalotwithoutstressthroughplayinggames.
Gamesaremotivatingandchallenging,theyaddvariationtoalessonandincreasemotivationbyprovidingaplausibleincreativetousethetargetlanguage.Formanychildrenbetweenfourandtwelveyearsold,especiallytheyoungest,languagelearningwillnotbethekeymotivationalfactor.gamescanprovidethisstimulus.
Learningalanguagerequiredagreatdealofeffort.Gameshelpstudentstowakeandsustaintheeffortoflearning.Theymustbemorethanjustfun,shouldinvolve“friendly”competition,shouldkeepallofthestudentsinvolvedandinterested,shouldencouragestudentstofocusontheuseoflanguageratherthanonthelanguage.
Gamesprovidelanguagepracticeinthevariousskill-speaking,writing,listeningandreading.Theyshouldgivestudentsachancetolearn,practiceorreviewspecificlanguagematerial.
Gamesencouragestudentstointeractandcommunicatethroughthemchildrenexperiment,discoverandinteractwiththeirenvironment.Theycangiveshystudentsmoreopportunitytoexpresstheiropinionsandfeelings,andmakethereasonsforspeakingplausibleeventoreluctantchildren.
Gamescreateameaningfulcontextforlanguageuse,theircontextmakestheforeignlanguageimmediatelyusefultothechildren,anditbringsthetargetlanguagetolife.
II.TheCharacteristicsofGames
Agameisgovernedbyrulers.Playingjusttopassthetimewillnothavethesameeffect.Tomakeasimpleactivityintoagamejustacoupleofrulersandthatisall.Agamehasobjectives.Thisobjectivecanbesomethinglikemakingpointsforcorrectnessorfinishingandanend.Itmustbeeasyfortheplayers,ortheteacher,toknowwhoisaaboutreachtheaim.Agameneedslesssupervisionfromtheteacher.Thismustbeunderstoodaslinguisticsupervision.Sometimesthegameisconductedbytheteacherwhoactsasjudge,scorerand/orreferee.Itiseasierforstudentstokeepgoing.Comparedwithpairorgroupwork,agamehasalucidelementthatotherinteractionpatternsdonothave.Thismakestheactivitymoreattractive.
III.TheFieldsofUsingGames
Inaword,whenweteachEnglishasEFL.Gamescanbeusedforacommunicativeactivityinalargeorsmallclasswhichcanbeamethodfortestingorevenawaytoteachaclassaspecificpointwhichstudentshavehadtroubleincomprehending.NowIwouldliketofocusonsomeverypractical,tangiblewaysinwhichlanguageteacherscaneffectivelyusegamesasapartoftheirclassroom.Inthegamesdescribledbelowtheemphasisonskillsandknowledge.
3.1GamesinTeachingtheBasicKnowledge
Gameteachingisakindofactivitywhichcenteronteachingaimsandputthegamesintopractice.TeachingEnglishgamesnotonlycanincreasethefeelingreaction,meettheirfeelingneeds,butalsoencouragethestudents.Itplaysanimportantroleinlearningbasicknowledge.
3.1.1PhoneticsGames
Englishisasoundlanguage,ifyouwanttospeakanidiomatic,StandardEnglishandmaketheothersunderstandyouclearly,phoneticsisnecessity,basicoflearningEnglish.
Forexample,gettwostudentswearingacapwiththeconsonantphoneticsymbolstobuilda“Londonbridge“usingtheirhands,letagroupofstudentswearingacapwiththevowelphoneticsymbolsgetthroughthe“Londonbridge“,therestofthestudentssingasongcalled“Londonbridgeis“fallingdown”together.Theyaresingingapartofthesongwhenthemusicstops,andthebridgefallsdown..Anyonewhoiscaughtunderthebridgemustreadtwoconsonantsandhis/herownvowelortheclassreadthemaltogether.
Manystudentscantakepartinthegame,itcanreviewthephonetics,atthesametimethebeautifulmusicmakesyoufeelhappy,itismoreeffectivelythanreadingthephoneticssimply.
Anotherexample,inclassatfirsttheteacherputsthebag,box,cap,clock,pen,pencilandsomeotherrealobjectsindifferentplaces,thenasksseveralstudentstodressupthehen,thefoxandthecat,letthemlookforthesamephoneticssymbolsashers/hisfromtheobjectsintheclassroom,theonewhofindsthemostinbest.Atthistimethestudentsontheirseatsp