c语言贪吃蛇ui界面版Word下载.docx
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#defineA5
#defineS6
#defineW7
#defineDd8
#defineVK_A0x41//虚拟键值宏定义
#defineVK_S0x53
#defineVK_W0x57
#defineVK_D0X44
#defineVK_N0X4E
#defineVK_M0x4d
#definewd10//蛇身的宽
#definehg10//蛇身的高
//蛇身的一个节点
typedefstructSNAKE
{
intx;
inty;
structSNAKE*next;
}snake;
//全局变量//
intscore=0,add=10,score1=0,add1=10;
;
//总得分与每次吃食物得分。
intstatus,status1,sleeptime=130,bomb_suiji=1234,wall_suiji=5678,magic_suiji=6589,magic_suiji1=3256;
//每次运行的时间间隔
intoneortwo=0;
intdwall=1,isdwall=0;
snake*head,*head1,*food,*bomb,*wall,*magic;
snake*q;
//便利第一条蛇用到的指针
snake*q1;
//遍历第二条蛇的时候用到的指针
intendgamestatus=0;
//游戏结束的情况,
intwall_suiji_u=1111,wall_suiji_d=2222,wall_suiji_r=333,wall_suiji_l=444;
intwall_u,wall_d,wall_l,wall_r;
intuwall_u,uwall_d,uwall_l,uwall_r;
intmagic_x=0,magic_xx;
//后台的函数
voidinitsnake();
voidinitsnake1();
voidcreatmagic();
voidgomagic();
voidcreatefood();
voidcreatbomb();
voidcreatwall();
voiddrawwall();
voidsnakemove();
voidpausegame();
voidgamecircle();
voidwelcomeintogame();
intbiteself();
voidiswin();
voidgamestart();
voidcleanwall();
voidupdatewall();
voidendgame();
//iswin改变
voidcantcrosswall();
//撞墙,改变值
//UI函数
voidprompt();
voidpause();
voidUI();
voidFence();
voidwelcometogame();
//后台函数
voidgomagic()
inti=5;
PIMAGEss;
PIMAGEbj;
MUSICmuc;
MUSICmuc1;
muc.OpenFile("
good.mp3"
);
muc1.OpenFile("
bomm.mp3"
bj=newimage();
ss=newimage();
getimage(ss,"
ss.png"
0,0);
//加载蛇身图片
if(oneortwo)
getimage(bj,"
m.png"
//加载背景图片
else
danren.png"
snake*nexthead;
snake*nexthead1;
nexthead=(snake*)malloc(sizeof(snake));
nexthead1=(snake*)malloc(sizeof(snake));
srand((time_t)magic_suiji);
wall_suiji=wall_suiji+3652;
magic_x=rand()%4;
i++;
if(magic_x==0||magic_x==1)
{
if(magic_xx==1)
{
PlaySound("
mgwall.wav"
NULL,SND_FILENAME|SND_ASYNC);
score=score+add;
nexthead->
next=head;
head=nexthead;
q=head;
while(q->
next->
next!
=NULL)
{
putimage(q->
x,q->
y,wd,hg,ss,0,0);
q=q->
next;
}
putimage(q->
y,wd,hg,bj,q->
y);
free(q->
next);
q->
next=NULL;
cleanwall();
drawwall();
}
elseif(magic_xx==3)
score1=score1+add1;
nexthead1->
next=head1;
head1=nexthead1;
q1=head1;
while(q1->
putimage(q1->
x,q1->
q1=q1->
putimage(q1->
y,wd,hg,bj,q1->
free(q1->
q1->
}
elseif(magic_x==2)
{
mgbomb.wav"
updatewall();
iswin();
elseif(magic_xx==2)
elseif(magic_x==3)
if(magic_xx==2)
mggood.wav"
while(q1!
elseif(magic_xx==1)
while(q!
if(!
oneortwo)
sleeptime=sleeptime-50;
}
voidcreatmagic()
re:
q=head;
q1=head1;
PIMAGEmagics;
magics=newimage();
getimage(magics,"
magic.png"
//加载食物图片
snake*magic_1;
magic_1=(snake*)malloc(sizeof(snake));
srand((time_t)magic_suiji+220);
magic_suiji=magic_suiji+66;
magic_1->
x=rand()%280;
y=rand()%260;
x=(magic_1->
x/wd)*wd+250;
y=(magic_1->
y/wd)*wd+110;
//控制坐标保证食物出现在正确的位置并且不会和蛇头错开
if(isdwall==0&
&
x>
=310&
x<
=490&
y>
=170&
y<
=300)
gotore;
while(q->
if(magic_1->
x==q->
x&
y==q->
y)
creatmagic();
q=q->
while(q1->
if(magic_1->
x==q1->
y==q1->
creatmagic();
q1=q1->
q1=head;
next==NULL)
if(q->
x==magic_1->
x||q->
y==magic_1->
y)//判断蛇身是否与食物重合
free(magic_1);
while(q1->
if(q1->
q1->
q1=q1->
magic=magic_1;
putimage(magic_1->
x,magic_1->
y,wd,hg,magics,0,0);
voidupdatewall()
if(isdwall)
inti;
PIMAGEupwall;
upwall=newimage();
getimage(upwall,"
for(i=0;
i<
100;
i=i+10)//1
putimage(i+150,uwall_l,wd,hg,upwall,0,0);
putimage(i+530,uwall_r,wd,hg,upwall,0,0);
putimage(uwall_u,i+10,wd,hg,upwall,0,0);
putimage(uwall_d,i+370,wd,hg,upwall,0,0);
delimage(upwall);
voiddrawwall()
PlaySound("
wall.wav"
PIMAGEnewwall;
inti;
newwall=newimage();
getimage(newwall,"
srand(wall_suiji_u);
wall_u=rand()%480;
srand(wall_suiji_d);
wall_d=rand()%480;
srand(wall_suiji_l);
wall_l=rand()%460;
srand(wall_suiji_r);
wall_r=rand()%460;
wall_suiji_u=wall_suiji_d+74;
wall_suiji_d=wall_suiji_d+85;
wall_suiji_l=wall_suiji_l+90;
wall_suiji_r=wall_suiji_r+74;
wall_u=(wall_u/wd)*wd+150;
wall_d=(wall_d/wd)*wd+150;
wall_l=(wall_l/wd)*wd+10;
wall_r=(wall_r/wd)*wd+10;
uwall_u=wall_u;
uwall_d=wall_d;
uwall_l=wall_l;
uwall_r=wall_r;
putimage(i+150,wall_l,wd,hg,newwall,0,0);
putimage(i+530,wall_r,wd,hg,newwall,0,0);
putimage(wall_u,i+10,wd,hg,newwall,0,0);
putimage(wall_d,i+370,wd,hg,newwall,0,0);
isdwall=isdwall+1;
voidcleanwall()
PIMAGEcleanwall;
cleanwall=newimage();
getimage(cleanwall,"
for(i=0;
putimage(i+150,wall_l,wd,hg,cleanwall,i+150,wall_l);
putimage(i+530,wall_r,wd,hg,cleanwall,i+530,wall_r);
putimage(wall_u,i+10,wd,hg,cleanwall,wall_u,i+10);
putimage(wall_d,i+370,wd,hg,cleanwall,wall_d,i+370);
elseif(isdwall==0)
putimage(310,180,170,110,cleanwall,310,180);
50;
i=i+10)
putimage(250+i+80-20,200-20,wd,hg,cleanwall,250+i+80-20,200-20);
putimage(290+80-20,200+i-20,wd,hg,cleanwall,290+80-20,200+i-20);
putimage(250+i+80-20,250-20,wd,hg,cleanwall,250+i+80-20,250-20);
putimage(250+80-20,250+i-20,wd,hg,cleanwall,250+80-20,250+i-20);
putimage(200+i+50+80-20,300-20,wd,hg,cleanwall,200+i+50+80-20,300-20);
putimage(250+i+66+80-30,200-20,wd,hg,cleanwall,250+i+66+80-30,200-20);
putimage(290+66+80-30,200+i-20,wd,hg,cleanwall,290+66+80-30,200+i-20);
putimage(250+i+66+80-30,250-20,wd,hg,cleanwall,250+i+66+80-30,250-20);
putimage(250+66+80-30,250+i-20,wd,hg,cleanwall,250+66+80-30,250+i-