骑马与砍杀修改方法大全.docx
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骑马与砍杀修改方法大全
下面这些都是我从玩骑砍到现在所学会的一点皮毛献给所有新加入的骑砍新朋友们
本来发到了资料整理但是一直不被审核只有发在综合了全都是修改TXT文本为主
大多修改方法都是在原版Native上使用其他MOD不知会有何效果
29战团——关于增加领主友好度的修改方法bycangtian
修改conversation.txt
dlga_lord_talk:
lord_suggest_action_ask69631263 2302144115188075856163[1]2147484208314411518807585598780CHEAT_-_Take_the_following_action. 535 0NO_VOICEOVER
把括号里的1改为0即可
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招降俘虏间隔时间修改 (出自rubik前辈)
X:
\Mount&Blade\Modules\Native\menus.txt
把招俘虏的间隔改一下得了,比如由(24)小时改为1小时.
打开MOD下的menus.txt.搜索camp_action可以找到下面以段,那个红色数字就是多长时间招一次.
menu_camp_action0Choose_an_action:
none03
mno_camp_recruit_prisoners 1010511227011224979098644774912210621224979098644774912 (24) 322122497909864477491214411518807585599540322144115188075855995021332144115188075855993021332144115188075855994021332144115188075855995030 Recruit_some_of_your_prisoners_to_your_party. 120601864691128455135250 . mno_action_read_book 0 Select_a_book_to_read. 120601864691128455135252 . mno_camp_action_4 0 Back_to_camp_menu. 120601864691128455135247
俘虏是有一定几率同意加入,玩家的说服力可以提高几率. 初始为40%几率成功,每级说服提高4%的几率,最高80% (出自rubik前辈)
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城镇村庄等的建设周期修改 (出自su2006)
X:
\Mount&Blade\Modules\Native\menus.txt
menu_center_improve0{s19}_As_the_party_member_with_the_highest_engineer_skill_({reg2}),_{reg3?
you_reckon:
{s3}_reckons}_that_building_the_{s4}_will_cost_you_{reg5}_denars_and_will_take_{reg6}_days.none22129367487224930634451441151880758560752133212249790986447749127205759403792793623202402320219112936748722493063443136********206307922133212249790986447749137205759403792793621332122497909864477491472057594037927937213327205759403792793812249790986447749132121312249790986447749152012249790986447749132107212249790986447749121224979098644774915210821224979098644774912202123312249790986447749161224979098644774912 (100) 210521224979098644774916321332720575940379279411224979098644774912213327205759403792794212249790986447749164031212249790986447749143602879701896396802133272057594037927939150213327205759403792793902322231224979098644774914303
(100)可看作正常周期,算法比较诡异,这里也不提了,总之,改为1000的话,10级工程在建筑时,周期一般为一周。
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城镇税金的修改 (出自aliang227)
在X:
\Mount&Blade\Modules\Native\triggers.txt中,找到
在triggers.txt中,找到
168.000000 5563122497909864477491264851834634135144364851834634135159152131224979098644774913122497909864477491247213321224979098644774914040541312249790986447749120440541312249790986447749123502133212249790986447749144003050541312249790986447749120221332122497909864477491420050541312249790986447749120321332122497909864477491480030521312249790986447749151224979098644774912502120312249790986447749161012249790986447749152107212249790986447749141224979098644774916210821224979098644774914【110】 210521224979098644774913122497909864477491450131224979098644774912471224979098644774913306312249790986447749126485183463413514436485183463413515915213122497909864477491712249790986447749127214748367921224979098644774917360287970189639680333122497909864477491736028797018963987436028797018963998452131224979098644774913122497909864477491247521312249790986447749181224979098644774912485203122497909864477491912249790986447749171140220421224979098644774920
这段 这个【110】 就是要修改的地方,越小则税收越高,如改为11则为10倍收入。
城镇城堡村庄通用,同时领主的钱也会相应增加
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修改NPC (出自loo2008)
但如果你要修改NPC属性的话就要在游戏开始前打开\languages\cn_s汉化文件夹下的troops.txt文件和MOD目录下的troops.txt文件了``找到相应的NPC资料```
会出现以下数据:
(以原版的马尼德为列)
trp_npc2MarnidMarnid1600100
148010002410-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10-10
771161
4642414340400
上面什么148 0 1000的是装备~~~数字的是装备代码,中间的0是空格```后面的-1是没有```然后下面的4642414340400分别是力量,敏捷,智力,魅力和等级```自己修改吧````不过修改后要重开档
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给领主换装备后,在城堡里看是不穿衣服的解决办法 (出自oo前辈)
主要是由于一些便装,诸如宫廷服等,有一个一般盔甲所不含的属性,因此,对这些装备加入这项属性即可让领主在城堡内也穿上戎装
该属性转换成10进制即为536870912,也就是说,给你需要加入物品的物品代码+536870912就可以了。
如:
itm_plate_armor|全 身 锻 甲
itm_plate_armorPlate_ArmorPlate_Armor1 plate_armor0 【16842765】 0195316777232627.0000001000541890000000
0
改为
itm_plate_armorPlate_ArmorPlate_Armor1 plate_armor0 【553713677】 0195316777232627.0000001000541890000000
0
也就是
【16842765】修改为【553713677】即可,之后领主在城堡内也会穿上全身锻甲了
553713677 此代码就是商店里所有衣服铠甲的代码改了以后就会在商店里有出售的了
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更血腥的方法之一 (出自WindSwordGod)
X:
\Mount&Blade\Modules\Native\particle_systems.txt
下面是代码:
psys_game_blood12800prt_mesh_blood_1 5003.0000003.5000000.6000000.0000000.000000
0.0000000.700000 0.7000000.700000
0.1000000.700000 3.0000000.600000
0.1000000.700000 3.0000000.600000
0.1000000.700000 3.0000000.600000
0.0000000.015000 0.5000000.300000
0.0000000.0500000.000000 0.0000001.5000000.700000 1.000000
20.0000000.000000
psys_game_blood_212800prt_mesh_blood_3 20003.0000003.5000000.5000000.0000000.000000
0.0000000.250000 0.7000000.100000
0.1000000.700000 3.0000000.600000
0.1000000.700000 3.0000000.600000
0.1000000.700000 3.0000000.600000
0.0000000.150000 0.5000000.450000
0.0100000.2000000.010000 1.4000001.4000000.500000 1.000000
150.0000000.000000
看到上面的代码了么?
找到MOD文件夹下面的 particle_systems.txt 这个文件,进去之后,搜索psys_game_blood,然后把相同地方的替换掉,你就会发现令人爽快的场面了。
这个是全MOD通用!
从第一排的数字 500 开始。
5003.0000003.5000000.6000000.0000000.000000
500是血粒子数量
0.6是重力
下面是原版无修改的 恢复用
psys_game_blood12800prt_mesh_blood_1
5000.6500003.0000000.5000000.0000000.000000
0.0000000.700000
0.7000000.700000
0.1000000.700000
1.0000000.700000
0.1000000.700000
1.0000000.700000
0.1000000.700000
1.0000000.700000
0.0000000.015000
1.0000000.018000
0.0000000.0500000.000000
0.0000001.0000000.300000
0.900000
0.0000000.000000
psys_game_blood_212800prt_mesh_blood_3
20000.6000003.0000000.3000000.0000000.000000
0.0000000.250000
0.7000000.100000
0.1000000.700000
1.0000000.700000
0.1000000.700000
1.0000000.700000
0.1000000.700000
1.0000000.700000
0.0000000.150000
1.0000000.350000
0.0100000.2000000.010000
0.2000000.3000000.000000
0.300000
150.0000000.000000
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集起了所有NPC不吵架的方法 (出自ciph)
从官网论坛看到的。
方法就是mod游戏关闭npc之间的互动。
在module/native/script.txt里搜索
start_training_at_training_ground-1
16321052144115188075856114...
修改为
start_training_at_training_ground-1
16421332144115188075856295121052144115188075856114...
这样每次玩之前去训练场训练一下就可以让npc不互动了
1 适用1.003版本
2 这个方法不需要重新开档
3 因为这个修改就是在训练的代码里插入关闭npc互动的命令。
看start_training_at_training_ground应该猜到是训练的代码吧
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领主战败逃跑几率的修改 (出自aliang227)
主搜cf_check_hero_can_escape_from_player-1 逃跑80
这样不会搞错 原版默认的是80%逃跑率
一是指领主和非玩家战斗逃跑率为80%
二是领主和玩家战斗时的逃跑几率为80%
在module/native/scripts.txt中,找到
一.
game_event_simulate_battle-1
16921112249790986447749122211224979098644774913213321224979098644774914040107374185521441151880758560971224979098644774912312144115188075856097122497909864477491321332144115188075856097-1213321441151880758559691441151880758560982133212249790986447749141504010737423653122497909864477491221541312249790986447749132121332122497909864477491413050131224979098644774913201662212249790986447749126485183463413514401662212249790986447749136485183463413514391293674872249306323664851834634135144021332122497909864477491572057594037927936129367487224930632366485183463413514392133212249790986447749167205759403792793621233122497909864477491712249790986447749155211021224979098644774915502105212249790986447749151224979098644774917212331224979098644774917122497909864477491652110212249790986447749165021052122497909864477491612249790986447749174010737423653122497909864477491202541312249790986447749120321072122497909864477491522108212249790986447749162304021474859210169731224979098644774913122497909864477491564851834634135142816622122497909864477491364851834634135143930139367487224930632096485183463413514390213321224979098644774918720575940379279364032212249790986447749180214748592101697312249790986447749121224979098644774916648518346341351428166221224979098644774912648518346341351440301393674872249306320964851834634135144002133212249790986447749197205759403792793640107374185521224979098644774918031212249790986447749190403121224979098644774918021332122497909864477492012249790986447749122133212249790986447749211224979098644774913213321224979098644774922648518346341351439502133212249790986447749201224979098644774913213321224979098644774921122497909864477491221332122497909864477492264851834634135144030129367487224930632251224979098644774920213321224979098644774923720575940379279363021224979098644774923022042122497