1、帝国时代3三合一兵种建筑属性修改接下来我将给各位网友介绍帝国时代3三合一版本的兵种和建筑属性修改方法。首先用记事本打开protoy.xml。还有techtreey.xml。每个单位称之为unitAbstractInfantry所有种类步兵AbstractHeavyInfantry重步兵(徒手)AbstractLightInfantry轻步兵(远程)AbstractCavalry所有种类骑兵AbstractLightCavalry轻骑兵(远程)AbstractHeavyCavalry重骑兵(徒手)以最普通的欧洲长矛兵为例子 2 22807 25026 1一个单位占有的人口,0的话就可无限造 0.
2、4900 0.4900 Body 5.0000移动速度,越高钺快 7.0000会师时跑步跟队的速度,必须大于移动速度,否则会死机 land 18.0000 unitsinfantrypikemanpikeman.xml兵种,不能改 Flesh dude unitsinfantrypikemanpikeman_icon unitsinfantrypikemanpikeman_portrait 20 22813 25696 120.0000出生时生命值 120.0000能拥有的最大生命值 12.0000视野 HandCombative 27.0000训练时间,数值越高越久 8.0000 8.000
3、0 40.0000建造所需种类和资源 40.0000建造所需种类和资源 1兵种建造的时代限制,0、1、2、3,越低越早 装甲及其种类。只有两种,Range和Hand,分别代表远程和徒手防御力,0.1表示减轻10%的伤害,当数值为1.0000时,受到的其中一种伤害为0。注意精确到小数点后四位。 LogicalTypeHealed LogicalTypeValidSharpshoot LogicalTypeNeededForVictory LogicalTypeHandUnitsAutoAttack LogicalTypeLandMilitary LogicalTypeScout LogicalT
4、ypeValidSPCUnitsDeadCondition LogicalTypeGarrisonInShips LogicalTypeRangedUnitsAutoAttack LogicalTypeVillagersAttack LogicalTypeHandUnitsAttack LogicalTypeRangedUnitsAttack LogicalTypeMinimapFilterMilitary AbstractHandInfantry ConvertsHerds AbstractCavalryInfantry CountsTowardMilitaryScore AbstractP
5、ikeman HasBountyValue AbstractHeavyInfantry AbstractInfantry UnitClass Military Unit CollidesWithProjectiles ApplyHandicapTraining CorpseDecays ShowGarrisonButton DontRotateObstruction ObscuredByUnits Tracked Delete Stop Garrison pikeman.tactics BuildingAttack 32.000000对建筑物扔火把的伤害 Siege 3.000000发动一次攻
6、击的时间,越低,攻击速度越快 CoverBuildingAttack 16.000000 Siege 3.000000 CoverHandAttack 4.000000 Hand 1.500000 5.000000 3.500000 DefendHandAttack 8.000000徒手攻击力数值,必须配合所有徒手攻击数值,否则会死机 Hand 1.500000徒手攻击速度(公式上面前面已给出) 5.000000伤害加成:对所有骑兵有五倍伤害,自己理解 3.500000伤害加成:对所有轻步兵(远程)3.5倍伤害 MeleeHandAttack 8.000000徒手攻击力数值,必须配合所有徒手攻
7、击数值,否则会死机 Hand 1.500000徒手攻击速度(公式上面前面已给出) 5.000000 3.500000 中国弩兵诸葛弩 1333 60152 60153 1 0.4900 0.4900 Ranged 4.5000 6.0000 land 18.0000 unitsasianschinesechu_ko_nuchu_ko_nu.xml Flesh dude unitsasianschinesechu_ko_nuchu_ko_nu_icon_64 unitsasianschinesechu_ko_nuchu_ko_nu_icon_portrait 60151 60150 90.000
8、0 90.0000 20.0000 Arrow 16.0000 RangedCombative 24.0000 9.0000 9.0000 85.0000 1 LogicalTypeHealed LogicalTypeValidSharpshoot LogicalTypeNeededForVictory LogicalTypeHandUnitsAutoAttack LogicalTypeLandMilitary LogicalTypeScout LogicalTypeValidSPCUnitsDeadCondition LogicalTypeGarrisonInShips LogicalTyp
9、eRangedUnitsAutoAttack LogicalTypeVillagersAttack LogicalTypeHandUnitsAttack LogicalTypeRangedUnitsAttack LogicalTypeMinimapFilterMilitary ConvertsHerds AbstractRangedInfantry Ranged HasBountyValue AbstractCavalryInfantry CountsTowardMilitaryScore UnitClass Military Unit AbstractArcher AbstractInfan
10、try CollidesWithProjectiles ApplyHandicapTraining CorpseDecays ShowGarrisonButton DontRotateObstruction ObscuredByUnits Tracked Stop Garrison Delete chukonu.tactics BuildingAttack 3.000000 Siege 3.000000 DefendHandAttack 6.000000 Hand 1.500000 2.000000 2.000000 2.000000 0.750000 0.750000 DefendRange
11、dAttack 5.000000远程攻击伤害,必须配合所有攻击数值,否则容易死机 Ranged 2.000000最小攻击射程 16.000000最大攻击射程 3.000000 2.000000 2.000000 2.000000 0.750000 0.750000 MeleeHandAttack 6.000000 Hand 1.500000 2.000000 2.000000 2.000000 0.750000 0.750000 StaggerHandAttack 6.000000 Hand 1.500000 2.000000 2.000000 2.000000 0.750000 0.750000 StaggerRangedAttack 5.000000远程攻击力,必须配合所有攻击数值,否则容易死机 Ranged 2.000000 16.000000 3.000000 2.000000 Damag
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