网页制作过程外文翻译.docx

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网页制作过程外文翻译.docx

网页制作过程外文翻译

Webproductionprocess

1Introduction

 Thedevelopmentofnetworktechnologyfortoday'sglobalinformationexchangeandsharingfundingsourceintheestablishmentofcontactsandprovidemorechannelsandpossible.Homeswillbeknownworldaffairs,accordingfewkeyboardorafewmouseclickscanbedistantfriendsthousandsofmilesawayexchanges,andonlinecommunications,Internetbrowsing,on-lineinteractive,e-commercehasbecomeamodernpartofpeople'slives.

Internetera,hascreatedthenewpeople'sworkandlifestyle,theInternet,opennessandsharingofinformationmodel,breakingthetraditionalmodeofinformationdisseminationmanybarriersforpeoplewithnewopportunities.Withcomputersandtheadventoftheinformationage,thepaceoftheadvanceofhumansocietyingraduallyaccelerated.Inrecentyearsthedevelopmentofwebdesign,fastpeopleoccupied.Todesignaestheticandpracticalwebsiteshouldbethoroughlymasterthebuildingtechniques.Inbuildingsite,weanalyzedthewebsitesofobjectives,contents,functions,structure,theapplicationofmorewebdesigntechnology.

2,thedefinitionofwebsite

Howdefinitionofwebsites2.1

Websiteidentifiedthetasksandobjectives,thebuildingsiteisthemostimportantissue.Whypeoplewillcometoyourwebsite?

Youhaveauniqueservice?

Theywillcomeback?

Alltheseissuesmustbetakenintoaccountwhenthesitedefinitionoftheproblem.Definitionsiteto,firstofall,theentiresitemusthaveaclearunderstandingofwhatthedesignshouldunderstandintheend,themainpurposeofthemission,howtocarryoutthetaskoforganizationandplanning.Manywebsitesinthefaceofstrongcompetitionfromhigh-qualityproductisthegreatestlong-termcompetitiveadvantage.AnexcellentWebsiteshouldhavethefollowing:

(1)usersvisitWebsiteisfaster.

(2)Attentiontothefeedbackandupdates.Toupdatethecontentofthewebsiteandtimelyfeedback

(3)Homedesigntobereasonable.Hometothefirstimpressionleftbyvisitorsisimportant

thedesignmustbeattractiveinordertohaveagoodvisualeffect.

2.2Thecontentsofthewebsiteandfunction

Contentofthewebsiteistobeanew,fast,allthreesides.Websitecontentisdeterminedinaccordancewiththenatureofthesite,inthedesignofthesite,commercialwebsites,popularsciencesite,companywebsites,teachingandexchangewebsites,thecontentandstylearedifferent.Wehaveestablishedwebsiteswiththenatureofthesetypesofsitesarenotthesame.

2.3Thestructurewebsite

(1)sitestructure;

(2)definitionofnavigation;

(3)VisualDesign;

(4)frameworkanddesignpages.

4.ConstructiononthesiteExperience

AfterconductingsystematicanalysisEnd,weshouldcarryoutsystemdesign.Webpagedesignsimilartothedevelopmentofsoftwaredesign,top-down,bottom-upandcontinuousupdating,andotherdesignmethods.Themaintaskistodesignthecontentofthesites,includingthewebsiteinformationorganizationstructure,appearance,contentblock,navigationandlinks,directorystructuredesign.Systemdesignisthesitereadybeforetheconcreterealizationofthewebsitetofurthertherealizationofmorespecificrequirements,theoveralleffectonthewebsite,localdetailshaveacleareridea.Thisentireprocessisthekeysiteplanning.

NextishowtoachievetheirownWebsitedesignissues.Therealizationofthesite,Ithinktheneedtobeconsideredintwoparts:

therealizationwebsite;Webserverscanbeachieved.Intheprocessofachievingwebsite,technologyselectionisveryimportant.FormermajoruseHTMLlanguage,thestrongertheinteractivewebsite,theproposeduseofASP,JSP,PHPandotherprogrammingtohelpachieve,themorecomplexWebsitemayalsohaveitsowndatabase.ThelatterisbasedonallkindsofdifferentoperatingsystemsusedWebserversoftwareinstallationanddebugging.Thisstageisthewholeprocessofthemostimportantandmosttime-consumingpart.

Whenwecompletedthework,theneedforwebsitereleased.Atthisstageoftheproductiononthewebsitedrawingtoaclose,themaintaskistodoagoodjobinthewebsitereleasetothenetwork,thewebsiteforfinalmodifications,testing,homepagecanguaranteenormaloperationofthenetwork.

Publishedinthewebsiteafterwebsitetodealwithvariousaspectsofthetests,includingthepossibilityofanydifferentwebbrowsers,differentvisitorshaveshownnormal,ASP,JSP,PHPnormalprocedurecanwork,andsoon.Thisstageisthewebsiteoftrialoperationperiod,thewebsiteatthistimeshouldbetomakeupforvariousshortcomings,thewebsitewillbemoreperfected.

Afteraperiodofoperation,thesiteenteredthenormaloperationperiod,themaintaskistoupdateoutdatedinformationwebsite,thevisitor'smessagetimelyfeedbacktofurtherimprovethewebsite,theintroductionofnewtechnologiesconstantlyupdatewebsite,visitwebpagesmorequickly,moreaestheticappearance,InformationResourcesricher.

Aboveistheestablishmentofthestationtoroughlyfollowthesevensteps,sevenstepsarecomplementary,butcanbethebasisofeaseofwebsiteandcomplexityofaweakeningorstrengtheningappropriatelink.Inshort,buildingasuccessfulwebsiteisnotaneasytask,itneedsall-roundconsideration,theCompositevariousfactors.

Analternativetousingclothsimulatorsistoactuallymodeltheclothesyouwantyourcharactertohave,andcreatethewrinkleswithaBlendShapedeformer.Thistechniquegivesyoupredictablecontroloveryourmodelandworkswellinmostsituations.Infact,itwasusedinthemovie"TheOne"togetacontrolled,slow-motionlooktotheclothingontheCGpoliceofficersinthefightsceneswithJetLi's"Yulaw"character.Theworkflowforthistechniquegoeslikethis.

  Convertthegeometrytopolygons(itismucheasiertocreateirregularwrinklesusingpolygons).IFyouwillbeusingalow-polybaseshapeconnectedtoasmoothedhigh-resolutionshapeforanimationpurposesyoumayneedtocreatesomeextrageometryforwrinklesSmooth-BindthecharacterandtheclothingtoyourskeletonPaintskinweightstogettheclothesandyourcharactertodeformcorrectlyatthejointsCreateaBlendShapenodeandaMorphTargetforyourclothingPickajointandcreatewrinklesintheMorphTarget DrivetheBlendShapesliderwiththerotationofthejoint Repeat6-8forallnecessaryjoints.Inthistutorial,wewillbestartingatstep5.However,wewillnotbegoingindepthonhowtoaccomplishthisstep,becausethereisanexcellenttutorialonSmoothBindinginthe'InstantMaya:

CharacterSetup'sectionoftheuserguide(press'F1'insideofMaya).Weareonlygoingtodiscussthedesiredresultshere.

Beforewestart,ImustexplaintheoptionalStep3.Acommonworkflowinanimationistohavealow-resolutionbaseshapethatyouusetoanimate.Thisdrivesahiddenhigh-resolutionmodelthatonlygetsunhiddenatrendertime.Thisisusuallyaccomplishedwithawrapdeformer,orwiththeconnectpolyshapepluginforMaya3.xand4.0,orwiththenewSmoothProxyfeatureinMaya4.5.

Ifyouareusingthistechnique,youmaynothaveenoughgeometrytocreatedistinctwrinklesinyourmodel.Takealookattheimagetotheleft.Youcanimaginehowharditwouldbetocreatebelievablewrinkleswithsuchasmallamountofgeometrytoworkwith.Iusedthe'SplitPolygon'tooltocreatesomeextraedgeswhereIthoughtmyfabricwouldneedtowrinkle.Comparetheimageherewiththisimage.You'llseewhatI'mtalkingabout.

Step5.Nowitistimetobindyourcharacterandhisorherclothes.Beforeyoudoso,createacopyofyourclothingandtranslateittothesideofyourmodel.Placeitonitsownlayersoyoucanturnthevisibilityonandoff.Creatingacopyofyourclothingnowbeforeyoubinditisnotnecessary,butitwillsaveyoufromheadachesinStep6.

UsethePaintSkinWeightstooltogetyourbendslookingcorrect,asintheimagetotheright.Trytoimaginewhatyouwantyourfinishedproducttolooklikeandstarttoreallyshapethewaythefabricbendsfromthere.

Step6.NowyouneedtocreateaMorphTargetfortheBlendShapenode.Whentheskeletondeformsyourgeometryasmuchasitdoeshere,itisveryimportantthatthegeometryisintheexactsamepositionitwasbeforeyoubounditwhenyougotocreateyourmorphtargets.However,wegotaroundthisbycreatingaduplicateofourclothesbeforeweboundourskin.Theonlyotherwaytoaccomplishthisistoreturntheskeletontothebindposebyturningofftheevaluationofconstraints,expressions,IKhandlesandanythingelsethatcontrolsyourskeletonfirst,thenduplicatingtheclothing,unlockingalltheattributesontheduplicatedgeometryandfinallytranslatingittotheside.Nowaren'tyougladyoudidn'thavetogothroughallthat?

Nowyouneedtomakeaduplicateofyourduplicatetoedit.Theoriginalduplicate(hmm...anoxymoron)willserveasourreferencefromhereonouttocreatenewmorphtargets,somoveitsomewherewhereyouwon'taccidentallyeditit.

Nowit'stimetolinkthisnewshapetotheoriginalclothingasamorphtargetbycreatinganewBlendShapenode.However,MayahasabuginitthatwillnotallowyoutodothisfromtheDeformpulldownmenuintheAnimatepanel.Instead,wehavetogo(Window>AnimationEditors>BlendShape...)ThisshouldbringuptheBlendShapePanelwhichshouldhavenothinginitatthispoint.

Selecttheduplicatedshape,thenshift-selecttheoriginalclothing.Then,fromtheBlendShapepanelgo(Edit>CreateBlendShape).ThiscreatesanewBlendShapenodeandaddstheduplicatedgeometryasthefirstm

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