TED演讲稿文档格式.docx

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TED演讲稿文档格式.docx

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TED演讲稿文档格式.docx

57Now,youhaveasecretmissiontoo. 

Yourmissionistofigureouthowyouwanttospendyour 

extrasevenandahalfminutes. 

AndIthinkyoushoulddosomethingunusualwiththem, 

becausethesearebonusminutes.Youweren'

tgoingtohavethemanyway.

1:

11Now,becauseI'

magamedesigner,youmightbethinkingtoyourself, 

Iknowwhatshewantsustodowiththoseminutes, 

shewantsustospendthemplayinggames. 

Nowthisisatotallyreasonableassumption, 

giventhatIhavemadequiteahabitofencouragingpeople 

tospendmoretimeplayinggames. 

Forexample,inmyfirstTEDTalk, 

Ididproposethatweshouldspend21billionhoursaweek 

asaplanetplayingvideogames.

36Now,21billionhours,it'

salotoftime. 

It'

ssomuchtime,infact,thatthenumberoneunsolicitedcomment 

thatIhaveheardfrompeopleallovertheworld 

sinceIgavethattalk,isthis:

Jane,gamesaregreatandall,butonyourdeathbed, 

areyoureallygoingtowishyouspentmoretimeplayingAngryBirds?

Thisideaissopervasive--thatgamesareawasteoftime 

thatwewillcometoregret--thatIhearitliterallyeverywhereIgo. 

Forexample,truestory:

Justafewweeksago, 

thiscabdriver,uponfindingoutthatafriendandIwereintown 

foragamedeveloper'

sconference, 

turnedaroundandsaid--andIquote-- 

"

Ihategames.Wasteoflife.Imaginegettingtotheendofyourlife 

andregrettingallthattime."

2:

23Now,Iwanttotakethisproblemseriously. 

Imean,Iwantgamestobeaforceforgoodintheworld. 

Idon'

twantgamerstoregretthetimetheyspentplaying, 

timethatIencouragedthemtospend. 

SoIhavebeenthinkingaboutthisquestionalotlately. 

Whenwe'

reonourdeathbeds,willweregret 

thetimewespentplayinggames?

42Now,thismaysurpriseyou,butitturnsout 

thereisactuallysomescientificresearchonthisquestion.It'

strue.Hospiceworkers, 

thepeoplewhotakecareofusattheendofourlives, 

recentlyissuedareportonthemostfrequentlyexpressedregrets 

thatpeoplesaywhentheyareliterallyontheirdeathbeds. 

Andthat'

swhatIwanttosharewithyoutoday-- 

thetopfiveregretsofthedying.

3:

09Numberone:

IwishIhadn'

tworkedsohard. 

Numbertwo:

IwishIhadstayedintouchwithmyfriends.Numberthree:

IwishIhadletmyselfbehappier. 

Numberfour:

IwishI'

dhadthecouragetoexpressmytrueself. 

Andnumberfive:

dlivedalifetruetomydreams, 

insteadofwhatothersexpectedofme.

43Now,asfarasIknow,nooneevertoldoneofthehospiceworkers, 

IwishI'

dspentmoretimeplayingvideogames, 

butwhenIhearthesetopfiveregretsofthedying, 

Ican'

thelpbuthearfivedeephumancravings 

thatgamesactuallyhelpusfulfill.

57Forexample,IwishIhadn'

Formanypeople,thismeans,IwishI'

dspentmoretimewithmyfamily,withmykidswhentheyweregrowingup. 

Well,weknowthatplayinggamestogetherhastremendous 

familybenefits. 

ArecentstudyfromBrighamYoungUniversity 

SchoolofFamilylifereportedthatparentswho 

spendmoretimeplayingvideogameswiththeirkids 

havemuchstrongerreal-liferelationshipswiththem.

4:

21IwishI'

dstayedintouchwithmyfriends. 

Well,hundredsofmillionsofpeople 

usesocialgameslikeFarmVilleorWordsWithFriends 

tostayindailycontactwithreal-lifefriendsandfamily. 

Arecentstudyfrom[UniversityofMichigan]showed 

thatthesegamesareincrediblypowerful 

relationship-managementtools. 

Theyhelpusstayconnectedwithpeopleinoursocialnetwork 

thatwewouldotherwisegrowdistantfrom, 

ifweweren'

tplayinggamestogether.

50IwishI'

dletmyselfbehappier. 

Well,hereIcan'

thelpbutthinkofthegroundbreakingclinicaltrialsrecentlyconductedatEastCarolinaUniversity 

thatshowedthatonlinegamescanoutperformpharmaceuticalsfortreatingclinicalanxietyanddepression. 

Just30minutesofonlinegameplayadaywasenoughtocreatedramaticboostsinmood 

andlong-termincreasesinhappiness.

5:

14IwishI'

Well,avatarsareawaytoexpressourtrueselves,ourmostheroic,idealizedversionofwhowemightbecome. 

YoucanseethatinthisalteregoportraitbyRobbieCooper 

ofagamerwithhisavatar. 

AndStanfordUniversityhasbeendoingresearchforfiveyearsnow 

todocumenthowplayingagamewithanidealizedavatar 

changeshowwethinkandactinreallife, 

makingusmorecourageous,moreambitious, 

morecommittedtoourgoals.

49IwishI'

dledalifetruetomydreams, 

andnotwhatothersexpectedofme. 

Aregamesdoingthisyet?

I'

mnotsure, 

soI'

veleftaquestionmark,aSuperMarioquestionmark. 

Andwe'

regoingtocomebacktothisone.

59Butinthemeantime,perhapsyou'

rewondering, 

whoisthisgamedesignertobetalkingtous 

aboutdeathbedregrets?

Andit'

strue,I'

veneverworkedinahospice, 

veneverbeenonmydeathbed. 

ButrecentlyIdidspendthreemonthsinbed,wantingtodie. 

Reallywantingtodie.

6:

22Nowletmetellyouthatstory. 

Itstartedtwoyearsago,whenIhitmyheadandgotaconcussion. 

Nowtheconcussiondidn'

thealproperly, 

andafter30daysIwasleftwithsymptomslikenonstopheadaches, 

nausea,vertigo,memoryloss,mentalfog. 

Mydoctortoldmethatinordertohealmybrain,Ihadtorestit. 

SoIhadtoavoideverythingthattriggeredmysymptoms. 

Formethatmeantnoreading,nowriting,novideogames, 

noworkoremail,norunning,noalcohol,nocaffeine. 

Inotherwords--andIthinkyouseewherethisisgoing-- 

noreasontolive.

54Ofcourseit'

smeanttobefunny, 

butinallseriousness,suicidalideationisquitecommon 

withtraumaticbraininjuries. 

Ithappenstooneinthree,andithappenedtome. 

Mybrainstartedtellingme,Jane,youwanttodie. 

Itsaid,you'

renevergoingtogetbetter. 

Itsaid,thepainwillneverend.

7:

17Andthesevoicesbecamesopersistentandsopersuasive 

thatIstartedtolegitimatelyfearformylife,whichisthetimethatIsaidtomyselfafter34days-- 

andIwillneverforgetthismoment-- 

Isaid,Iameithergoingtokillmyself 

orI'

mgoingtoturnthisintoagame.

40Now,whyagame?

Iknewfromresearchingthepsychologyofgamesformorethanadecade 

thatwhenweplayagame--andthisisinthescientificliterature-- 

wetackletoughchallengeswithmorecreativity, 

moredetermination,moreoptimism, 

andwe'

remorelikelytoreachouttoothersforhelp.AndIwantedtobringthesegamertraitstomyreal-lifechallenge, 

soIcreatedarole-playingrecoverygame 

calledJanetheConcussionSlayer.

8:

03Nowthisbecamemynewsecretidentity, 

andthefirstthingIdidasaslayer 

wascallmytwinsister--IhaveanidenticaltwinsisternamedKelly-- 

andtellher,I'

mplayingagametohealmybrain, 

andIwantyoutoplaywithme. 

Thiswasaneasierwaytoaskforhelp.

21Shebecamemyfirstallyinthegame, 

myhusbandKiyashjoinednext, 

andtogetherweidentifiedandbattledthebadguys. 

Nowthiswasanythingthatcouldtriggermysymptoms 

andthereforeslowdownthehealingprocess, 

thingslikebrightlightsandcrowdedspaces. 

Wealsocollectedandactivatedpower-ups. 

ThiswasanythingIcoulddoonevenmyworstday 

tofeeljustalittlebitgood, 

justalittlebitproductive. 

Thingslikecuddlingmydogfor10minutes, 

orgettingoutofbedandwalkingaroundtheblockjustonce.

53Nowthegamewasthatsimple:

Adoptasecretidentity,recruityourallies, 

battlethebadguys,activatethepower-ups. 

Butevenwithagamesosimple, 

withinjustacoupledaysofstartingtoplay, 

thatfogofdepressionandanxiety 

wentaway.Itjustvanished.Itfeltlikeamiracle. 

Nowitwasn'

tamiraclecurefortheheadaches 

orthecognitivesymptoms. 

Thatlastedformorethanayear, 

anditwasthehardestyearofmylifebyfar. 

ButevenwhenIstillhadthesymptoms, 

evenwhileIwasstillinpain,Istoppedsuffering.

9:

26Nowwhathappenednextwiththegamesurprisedme. 

Iputupsomeblogpostsandvideosonline,explaininghowtoplay. 

Butnoteverybodyhasaconcussion,obviously, 

noteveryonewantstobe"

theslayer,"

soIrenamedthegameSuperBetter.

40AndsoonIstartedhearingfrompeopleallovertheworld 

whowereadoptingtheirownsecretidentity,recruitingtheirownallies,andtheyweregetting"

superbetter"

facingchallengeslikecancerandchronicpain, 

depressionandCrohn'

sdisease. 

EvenpeoplewereplayingitforterminaldiagnoseslikeALS. 

AndIcouldtellfromtheirmessagesandtheirvideos 

thatthegamewashelpingtheminthesameways 

thatithelpedme. 

Theytalkedaboutfeelingstrongerandbraver. 

Theytalkedaboutfeelingbetterunderstoodbytheirfriendsandfamily. 

Andtheyeventalkedaboutfeelinghappier, 

eventhoughtheywereinpain,eventhoughtheyweretackling 

thetoughestchallengeoftheirlives.

10:

23Nowatthetime,I'

mthinkingtomyself,whatisgoingonhere?

Imean,howcouldagamesotrivialintervenesopowerfully 

insuchserious,andinsomecaseslife-and-death,circumstances?

Imean,ifithadn'

tworkedforme, 

there'

snowayIwouldhavebelieveditwaspossible. 

Wel

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