Remediation Understanding New MediaWord格式文档下载.docx
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remediation'
fromthebook:
DefinedbyPaulLevensonasthe"
anthropotropic"
processbywhichnewmediatechnologiesimproveuponorremedypriortechnologies.Wedefinethetermdifferently,usingittomeantheformallogicbywhichnewmediarefashionpriormediaforms.Alongwithimmediacyandhypermediacy,remediationisoneofthethreetraitsofourgenealogyofnewmedia.
PartI:
Theory
Chapter1.Immediacy,Hypermediacy,andRemediation
Thetwologicsofremediationhavealonghistory,fortheirinterplaydefinesagenealogythatdatesbackatleasttotheRenaissanceandtheinventionoflinearperspective.Wedonotclaimthatimmediacy,hypermediacyandremediationareuniversalaesthetictruths;
rather,weregardthemaspracticesofspecificgroupsinspecifictimes.[N1]AlthoughthelogicofimmediacyhasmanifesteditselffromtheRenaissancetothepresentday,eachmanifestationineachagemaybesignificantlydifferent,andimmediacymaymeanonethingtotheorists,anothertopracticingartistsordesigners,andathirdtoviewers.The
diversityisevengreaterforhypermediacy,whichseemsalwaystoofferanumberofdifferentreactionstothecontemporarylogicofimmediacy.Remediationalwaysoperatesunderthecurrentculturalassumptionsaboutimmediacyandhypermediacy.
Wecannothopetoexplorethegenealogyofremediationindetail.WhatconcernsusisremediationinourcurrentmediainNorthAmerica,andherewecananalyzespecificimages,texts,anduses.Thehistoricalresonances(toRenaissancepainting,nineteenth-centuryphotography,andtwentieth-centuryfilm,andsoon)willbeofferedtohelpexplainthecontemporarysituation.Atthesametime,thepracticesofcontemporarymediaconstitutealensthroughwhichwecanviewthehistoryofremediation.Whatwewishtohighlightfromthepastiswhatresonateswiththetwinpreoccupationsofcontemporarymedia:
thetransparentpresentationoftherealandtheenjoymentoftheopacityofmediathemselves.
Thelogicoftransparentimmediacy
Virtualrealityis"
immersive,"
whichmeansthatitisamediumwhosepurposeistodisappear.However,thisdisappearingactismadedifficultbytheapparatusthatvirtualrealityrequires.InStrangeDays,usersofthewirehadonlytoputonaslenderskullcap,butintoday'
svirtualrealitysystems,theviewermustwearabulky"
head-mounteddisplay,"
ahelmetwitheyepiecesforeacheye(Figure1.2).Inothersystemsknownas"
caves,"
thewalls,(andsometimesthefloorandceiling)arethemselvesgiantcomputerscreens.Althoughlesssubtlethanthewire,currentvirtualrealitysystemsalsosurroundtheviewerwithacomputergeneratedimage.Withthehead-mounteddisplayinparticular,virtualrealityisliterally"
intheviewer'
sface."
Theviewerisgivenafirst-personpointofview,asshegazesonagraphicworldfromastationpointthatisalwaysthevisualcenterofthatworld.Ascomputerscientiststhemselvesputit,thegoalofvirtualrealityistofosterintheviewerasenseofpresence:
theviewershouldforgetthatsheisinfactwearingacomputerinterfaceandacceptthegraphicimagethatitoffersasherownvisualworld(Hodgesetal).
Inordertocreateasenseofpresence,virtualrealityshouldcomeascloseaspossibletoourdailyvisualexperience.Itsgraphicspaceshouldbecontinuousandfullofobjectsandshouldfilltheviewer'
sfieldofvisionwithoutrupture.Buttoday'
stechnologystillcontainsmanyruptures,includingslowframerates,jaggedgraphics,brightcolors,blandlighting,andsystemcrashes.Someoftheserupturesareapparenteveninthesinglestaticimagesthatwesee,forexample,inFigures10.1,10.2,and10.3.Wenoticeimmediatelythecartoon-likesimplicityofthescene,whichnousercouldconfusewiththeworldthatgreetsherwhenshetakesoffthehelmet.Fortheenthusiastsofvirtualreality,however,today'
stechnologicallimitationssimplypointtoitsgreatpotential,whichforthemliesinafuturenotmuchfurtherremovedthanStrangeDays.Infact,LennyNero'
swordscouldalmosthavebeenwrittenbytheseenthusiasts.Inhisbookonvirtualreality,HowardRheingoldclaimsthat"
[a]ttheheartofVR[virtualreality]isanexperience-theexperienceofbeinginavirtualworldorremotelocation"
(VirtualReality46).JaronLanier,adeveloperofoneofthefirstcommercialvirtualrealitysystems,suggeststhatinvirtualreality"
...youcanvisittheworldofthedinosaur,thenbecomeaTyrannosaurus.NotonlycanyouseeDNA,youcanexperiencewhatit'
sliketobeamolecule"
(quotedinDitlea97).MeredithBricken,aninterfacedesigner,writesthatinavirtual
environment,"
Youcanbethemadhatteroryoucanbetheteapot;
youcanmovebackandforthtotherhythmofasong.Youcanbeatinydropletintherainorintheriver"
(Bricken372).Alltheseenthusiastspromiseustransparent,perceptualimmediacy,experiencewithoutmediation,fortheyexpectvirtualrealitytodiminishandultimatelytodenythemediatingpresenceofthecomputeranditsinterface.Bricken'
spaperisinfactentitled"
VirtualWorlds:
NoInterfacetoDesign."
Thelogicoftransparentimmediacyisalsoatworkinnon-immersivedigitalgraphics-thatis,intwo-andthree-dimensionalimagesprojectedontotraditionalcomputer,film,ortelevisionscreens.Digitalgraphicshavebecometremendouslypopularandlucrativeandinfactareleadingtoanewculturaldefinitionofthecomputer.Ifeventenyearsago,wethoughtofcomputersexclusivelyasnumericalenginesandwordprocessors,wenowthinkofthemalsoasdevicesforgeneratingimages,reworkingphotographs,holdingvideoconferences,andprovidinganimationandspecialeffectsforfilmandtelevision.Withthesenewapplications,thedesireforimmediacyisapparentinclaimsthatdigitalimagesaremoreexciting,lively,andrealisticthanmeretextonacomputerscreenandthatavideoconferencewillleadtomoreeffectivecommunicationthanatelephonecall.ThedesireforimmediacyisapparentintheincreasingpopularityofthedigitalcompositingoffilmandinHollywood'
sinterestinreplacingstuntmenandeventuallyevenactorswithcomputeranimations.Anditisapparentinthetriumphofthe"
graphicaluserinterface"
forpersonalcomputers.Thedesktopmetaphor,whichhasreplacedthewhollytextualcommand-lineinterface,issupposedtoassimilatethecomputertothephysicaldesktopandtothematerials(filefolders,sheetsofpaper,in-box,trashbasket,etc.)familiartoofficeworkers.Themouse(andthepen-basedinterface)allowtheusertheimmediacyoftouching,dragging,andmanipulatingvisuallyattractiveideograms.Immediacyissupposedtomakethiscomputerinterface"
natural"
ratherthanarbitrary.And,althoughthestandarddesktopinterfacehasbeentwo-dimensional,designersareexperimentingwiththree-dimensionalversions-virtualspacesinwhichtheusercanmovein,around,andthroughinformation(Card,Robertson,andMacinlay).Thesethree-dimensionalviewsaremeanttolendevengreaterimmediacytotheexperienceofcomputing.Whatdesignersoftensaytheywantisan"
interfaceless"
interface,inwhichtherewillbenorecognizableelectronictools-nobuttons,windows,scrollbars,oreveniconsassuch.Insteadtheuserwillmovethroughthespaceinteractingwiththeobjects"
naturally,"
i.e.asshedoesinthephysicalworld.Virtualreality,three-dimensionalgraphics,andgraphicalinterfacedesignareallseekingtomakedigitaltechnology"
transparent."
Inthissenseatransparentinterfacewouldbeonethaterasesitself,sothattheuserisnolongerawareofconfrontingamedium,butinsteadstandsinanimmediaterelationshiptothecontentsofthatmedium.
Thetransparentinterfaceisonemoremanifestationoftheneedtodenythemediatedcharacterofdigitaltechnologyaltogether.Tobelievethatwithdigitaltechnologywehavepassedbeyondmediationisalsotoasserttheuniquenessofourpresenttechnologicalmoment.Formanyvirtualrealityenthusiasts,thecomputersofarsurpassesothertechnologiesinitspowertomaketheworldpresent,thatthehistoryofearliermediahaslittlerelevance.Eventhose,likeRheingold,whodoacknowledgetechnologicalprecursors(particularlyfilmandtelevision),stillemphasizethenoveltyofvirtualreality.Theirviewisthatvirtualreality(ordigitaltechnologyingeneral)completesandovercomesthehistoryofmedia.InthefilmStranaeDavs,thewireisthelastandmostpowerfultechnologycreatedbeforetheendofthemillennium.However,thedesireforimmediacyitselfhasahistorythatisnoteasilyovercome.AtleastsincetheRenaissance,ithasbeenadefiningfeatureofwesternvisual(andforthatmatterverbal)representation.Tounderstandimmediacyincomputergraphics,itisimportanttokeepinmindthewaysinwhichpainting,photography,film,andtelevisionhavesoughttosatisfythissamedesire.Theseearliermediasoughtimmediacythroughtheinterplayoftheaestheticvalueoftransparencywithtechniquesoflinearperspective,erasure,andautomaticity,allofwhicharestrategiesalsoatworkindigitaltechnology.
AsAlbrechtDiirernoted,andasPanofskyremindedusinPerspectiveasSymbolicForm(27),perspectivemeansa"
seeingthrough,"
and,liketheinterfacedesignersoftoday,studentsoflinearperspectivepromisedimmediacythroughtransparency.Theytrustedinlinearperspectivetoachievetransparencybecausebymathematizingspaceitusedthe"
right"
techniquetomeasuretheworld.MartinJayandothershavearguedforacloseconnectionbetweenAlbertianperspectiveandDescartes'
sspatialma